docs: automated documentation pipeline (per-symbol source → pages)
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Replace the hardcoded landing page and minimal reference with a generated documentation site driven by a single source of truth. - docs/language/**: one file per symbol (93 keywords/types/builtins/namespace methods/operators/annotations), each with front-matter (id, kind, tokens, sig, tip) + description + a ```ludic example. Seeded by exploding the former inline SECTIONS list; these files are now the source of truth. - docs/site/: site.json (editable hero/features/showcase/messaging, not hardcoded) + snippets/*.ludic (real programs shown on the landing page). - tools/docgen/gen.py: generates index.html, api.html, ludic-highlight.js and symbols.json. The highlighter's symbol tables, hover tips and jump anchors are GENERATED from the per-symbol files — add a symbol and it is recognized, tipped and linked in every snippet automatically. Python stdlib only. - tools/docgen/check.py: verifies the pages contract + that no snippet token links to a missing reference anchor. - .forgejo/workflows/docs.yml: rebuilds and publishes to the pages branch on every push to main touching the docs sources. Consumes the new Screen.*/Color.*/named-arg API and the 221-color palette. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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docs/site/snippets/snake.ludic
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docs/site/snippets/snake.ludic
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program Snake {
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property Pos { x: int = 0, y: int = 0 }
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property Seg { order: int = 0 }
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const GRID_W: int = 20 const GRID_H: int = 15 const TILE: int = 16
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var food_x: int = 14 var food_y: int = 7 var score: int = 0
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handler Draw phase Render {
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Screen.clear(Color.MidnightBlue)
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# checkerboard field — a fresh, immutable gx/gy each pass
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for gy in 0 .. GRID_H {
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for gx in 0 .. GRID_W {
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var tile_color = Color.Charcoal
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if (gx + gy) % 2 == 0 { tile_color = Color.Gunmetal }
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Screen.fill_rectangle(x: gx * TILE, y: gy * TILE, width: TILE, height: TILE, color: tile_color)
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}
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}
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# the food, then every snake segment straight from the ECS
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Screen.fill_rectangle(x: food_x * TILE + 3, y: food_y * TILE + 3, width: TILE - 6, height: TILE - 6, color: Color.Crimson)
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for (p, s) in query [Pos, Seg] {
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var seg_color = Color.LimeGreen
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if s.order == 0 { seg_color = Color.MintGreen } # brighter head
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Screen.fill_rectangle(x: p.x * TILE + 1, y: p.y * TILE + 1, width: TILE - 2, height: TILE - 2, color: seg_color)
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}
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Screen.draw_text(x: 6, y: 4, text: "SCORE", color: Color.White, scale: 1)
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Screen.draw_number(x: 52, y: 4, value: score, color: Color.Gold, scale: 1)
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Screen.show()
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}
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}
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