feat(ecs): observers and block change stamps on a Table

tb_on_add / tb_on_remove take a fn(int) (its states supplied, like a system's) told each handle as
its row is made and before it goes (ecs_hooks.ludic), so what follows a table - a drawing, a
message - does so without a scan. Every row's tick now also stamps its 64-row block, and
tb_changed_since / tb_added_since skip the blocks nobody wrote since: a delta over a large table
costs the blocks that moved. A row moved into a removal's gap keeps its own tick (it was not
written); a removal is told by the hook. ecs_test holds both. The ludic.wildlife table
(5ac3d48, written while builds were held) now builds and passes its 19 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 21:47:06 +03:00
parent 4a285903e1
commit 52270ab5d1
6 changed files with 103 additions and 7 deletions

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@ -0,0 +1,18 @@
# ludic.base/ecs_hooks.ludic - observers on a table: told each handle as its row is made, and before
# it is removed, so what depends on a table (a drawing, a message) follows it without a scan
# an observer: a function handed an entity's handle (its states are supplied, like a system's)
export property TbHook {
run: fn(int) -> void = null
}
# f is told every handle added from here on, and every handle about to be removed
export function tb_on_add<T>(tb: Table<T>, f: fn(int) -> void) -> void {
let hk = new TbHook
hk.run = f
push(tb.on_add, hk)
}
export function tb_on_remove<T>(tb: Table<T>, f: fn(int) -> void) -> void {
let hk = new TbHook
hk.run = f
push(tb.on_remove, hk)
}

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@ -12,14 +12,18 @@ export property Table<T> {
i: []words = null # hot int columns
added: words = null # row -> the tick it was added at
changed: words = null # row -> the tick a setter last wrote it at
blk: words = null # 64-row block -> the newest tick any row in it was added or written at
tick: int = 1
slot_gen: words = null # slot -> generation
slot_row: words = null # slot -> row, -1 while free
free: words = null
grids: []Grid = null
idx: []IntIndex = null
on_add: []TbHook = null # observers: told a handle as its row is made, and before it goes
on_remove: []TbHook = null
}
# a table of nf float and ni int columns, every value 0 in a new row
export function table_new<T>(nf: int, ni: int) -> Table<T> {
let tb = new Table<T>
@ -31,11 +35,14 @@ export function table_new<T>(nf: int, ni: int) -> Table<T> {
for c in 0 .. ni { push(tb.i, words(0)) }
tb.added = words(0)
tb.changed = words(0)
tb.blk = words(0)
tb.slot_gen = words(0)
tb.slot_row = words(0)
tb.free = words(0)
tb.grids = new []Grid
tb.idx = new []IntIndex
tb.on_add = new []TbHook
tb.on_remove = new []TbHook
return tb
}
@ -75,5 +82,15 @@ export function tb_add<T>(tb: Table<T>, r: T) -> int {
tb.n += 1
for g in 0 .. len(tb.grids) { grid_grow(tb.grids[g]) }
for k in 0 .. len(tb.idx) { ix_grow(tb.idx[k]) }
tb_stamp(tb, tb.n - 1)
for k in 0 .. len(tb.on_add) { tb.on_add[k].run(h) }
return h
}
# the row's tick, and its block's: what change detection reads
function tb_stamp<T>(tb: Table<T>, row: int) -> void {
tb.changed[row] = tb.tick
let b = row >> 6
while len(tb.blk) <= b { push(tb.blk, 0) }
tb.blk[b] = tb.tick
}

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@ -1,6 +1,8 @@
# ludic.base/ecs_table_remove.ludic - removing a row moves the last one into its place, so the
# rows stay dense; every index is told, and the slot's generation moves on
export function tb_remove<T>(tb: Table<T>, h: int) -> bool {
if tb_row(tb, h) < 0 { return false }
for k in 0 .. len(tb.on_remove) { tb.on_remove[k].run(h) }
let r = tb_row(tb, h)
if r < 0 { return false }
for g in 0 .. len(tb.grids) { grid_unlink(tb.grids[g], r) }
@ -23,6 +25,8 @@ function tb_move<T>(tb: Table<T>, from: int, to: int) -> void {
for c in 0 .. len(tb.f) { tb.f[c][to] = tb.f[c][from] }
for c in 0 .. len(tb.i) { tb.i[c][to] = tb.i[c][from] }
tb.slot_row[tb.ent[to] & ECS_SLOT] = to
let b = to >> 6
if tb.blk[b] < tb.changed[to] { tb.blk[b] = tb.changed[to] }
for g in 0 .. len(tb.grids) { grid_moved(tb.grids[g], from, to) }
for k in 0 .. len(tb.idx) { ix_moved(tb.idx[k], from, to) }
}

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@ -5,7 +5,7 @@ export function tb_i<T>(tb: Table<T>, c: int, row: int) -> int { return tb.i[c][
export function tb_set_f<T>(tb: Table<T>, c: int, row: int, v: float) -> void {
tb.f[c][row] = v
tb.changed[row] = tb.tick
tb_stamp(tb, row)
for g in 0 .. len(tb.grids) {
let gr = tb.grids[g]
if gr.cx == c or gr.cz == c { tb_grid_refile(tb, gr, row) }
@ -16,7 +16,7 @@ export function tb_set_f<T>(tb: Table<T>, c: int, row: int, v: float) -> void {
export function tb_set_xz<T>(tb: Table<T>, cx: int, cz: int, row: int, x: float, z: float) -> void {
tb.f[cx][row] = x
tb.f[cz][row] = z
tb.changed[row] = tb.tick
tb_stamp(tb, row)
for g in 0 .. len(tb.grids) {
let gr = tb.grids[g]
if gr.cx == cx or gr.cz == cz or gr.cx == cz or gr.cz == cx { tb_grid_refile(tb, gr, row) }
@ -25,7 +25,7 @@ export function tb_set_xz<T>(tb: Table<T>, cx: int, cz: int, row: int, x: float,
export function tb_set_i<T>(tb: Table<T>, c: int, row: int, v: int) -> void {
tb.i[c][row] = v
tb.changed[row] = tb.tick
tb_stamp(tb, row)
for g in 0 .. len(tb.grids) { if tb.grids[g].gate == c { tb_grid_refile(tb, tb.grids[g], row) } }
for k in 0 .. len(tb.idx) {
let ix = tb.idx[k]
@ -35,12 +35,12 @@ export function tb_set_i<T>(tb: Table<T>, c: int, row: int, v: int) -> void {
# a row written without a setter (tb.f / tb.i directly, for speed) is refiled everywhere by this
export function tb_refile<T>(tb: Table<T>, row: int) -> void {
tb.changed[row] = tb.tick
tb_stamp(tb, row)
for g in 0 .. len(tb.grids) { tb_grid_refile(tb, tb.grids[g], row) }
for k in 0 .. len(tb.idx) { tb_ix_refile(tb, tb.idx[k], row) }
}
export function tb_mark<T>(tb: Table<T>, row: int) -> void { tb.changed[row] = tb.tick }
export function tb_mark<T>(tb: Table<T>, row: int) -> void { tb_stamp(tb, row) }
function tb_gate_on<T>(tb: Table<T>, gate: int, row: int) -> bool { return gate < 0 or tb.i[gate][row] != 0 }
@ -55,12 +55,22 @@ function tb_ix_refile<T>(tb: Table<T>, ix: IntIndex, row: int) -> void {
# change detection: the rows a setter wrote after `since`, into `out` (cleared first); no allocation
export function tb_changed_since<T>(tb: Table<T>, since: int, out: words) -> int {
List.clear(out)
for r in 0 .. tb.n { if tb.changed[r] > since { push(out, r) } }
for b in 0 .. len(tb.blk) {
if tb.blk[b] <= since { continue }
var end = b * 64 + 64
if end > tb.n { end = tb.n }
for r in b * 64 .. end { if tb.changed[r] > since { push(out, r) } }
}
return len(out)
}
export function tb_added_since<T>(tb: Table<T>, since: int, out: words) -> int {
List.clear(out)
for r in 0 .. tb.n { if tb.added[r] > since { push(out, r) } }
for b in 0 .. len(tb.blk) {
if tb.blk[b] <= since { continue }
var end = b * 64 + 64
if end > tb.n { end = tb.n }
for r in b * 64 .. end { if tb.added[r] > since { push(out, r) } }
}
return len(out)
}

View file

@ -9,6 +9,7 @@ import "save.ludic"
import "save_fields.ludic"
import "system.ludic"
import "ecs_table.ludic"
import "ecs_hooks.ludic"
import "ecs_table_remove.ludic"
import "ecs_table_set.ludic"
import "ecs_grid.ludic"

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@ -10,6 +10,17 @@ program EcsTest {
const KIND: int = 0
const ON: int = 1
state HookState {
added: int = 0
gone: int = 0
last: int = -1
}
function seen_add(hook_st: mut HookState, h: int) -> void {
hook_st.added += 1
hook_st.last = h
}
function seen_gone(hook_st: mut HookState, h: int) -> void { hook_st.gone += 1 }
function toy(name: string) -> Toy {
let t = new Toy
t.name = name
@ -108,6 +119,41 @@ program EcsTest {
expect_eq(imap_get(m, 14, -1), 9)
}
function hooks_case(hook_st: HookState) -> void {
let tb: Table<Toy> = table_new(2, 2)
tb_on_add(tb, fn seen_add)
tb_on_remove(tb, fn seen_gone)
let a = put(tb, "a", 0.0, 0.0, 1)
expect_eq(hook_st.last, a)
put(tb, "b", 0.0, 0.0, 1)
tb_remove(tb, a)
tb_remove(tb, a)
expect_eq(hook_st.added, 2)
expect_eq(hook_st.gone, 1)
}
# 300 rows over five blocks; a change in one block is found, the untouched blocks skipped
function blocks_case() -> void {
let tb: Table<Toy> = table_new(2, 2)
for i in 0 .. 300 { put(tb, "x", float(i), 0.0, 1) }
let seen = tb_tick(tb)
tb_advance(tb)
let out = words(0)
expect_eq(tb_changed_since(tb, seen, out), 0)
tb_set_f(tb, CX, 200, 9.0)
tb_set_f(tb, CX, 7, 9.0)
expect_eq(tb_changed_since(tb, seen, out), 2)
expect_eq(out[0], 7)
expect_eq(out[1], 200)
let before = tb_tick(tb)
tb_advance(tb)
tb_remove(tb, tb_handle(tb, 3))
expect_eq(tb_changed_since(tb, before, out), 0) # a row moved into a gap was not written
expect_eq(tb_changed_since(tb, seen, out), 2) # a removal is told by tb_on_remove
}
test "observers hear each add, and a remove once" (hook_st: HookState) { hooks_case(hook_st) }
test "change detection skips the blocks nobody wrote" () { blocks_case() }
test "a removed handle misses, rows stay dense, a reused slot is a new handle" () { handles_case() }
test "the grid answers nearest and within, gated, after moves" () { grid_case() }
test "the kind index follows the setters, the gate and removals" () { index_case() }