Merge r3d/cb-cap into main (gathering every branch; main's side kept on conflicts)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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commit
5370507859
2 changed files with 9 additions and 0 deletions
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@ -360,6 +360,8 @@ export state Render3dState {
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gvk_us_set: long = 0
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gvk_us_draw: long = 0
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gvk_n_draws: int = 0
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gvk_cb_draws: int = 0 # draws recorded into the frame's command buffer so far
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gvk_cb_cap: int = -1 # a command buffer is submitted after this many (0 = never; -1 unread)
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gvk_n_asked: int = 0 # draws that reached gvk_draw_now: every one the renderer asked for
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gvk_n_flush: int = 0
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gvk_prof_frames: int = 0
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