feat(windows): the ludic CLI and ludic bundle on Windows
The CLI's shell commands go through shell(), which is run() on POSIX and a scratch script handed to Git for Windows' bash on Windows (exit codes read directly there). compile_app links through `ludicc -o` on Windows, ludic run starts the .exe, and ludic-dev build and ensure_ludicc assemble selfhost/ludicc.win.seed.ll, which ludic-dev reseed now writes beside the macOS seed. ludic bundle makes build/<name>/ with a GUI-subsystem exe carrying the .ico beside `app icon` as an llvm-rc resource, game.lpak and packs.index; ludicc gains --gui and --link, and quotes its whole link line for cmd.exe. Verified: ludic-dev test 135/135, selfhost-test 32/32; on the PC a checkout bootstraps from the Windows seed, ludic-dev build makes the toolchain, and `ludic bundle` makes build/Maroon Lake/, which runs from its own folder. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -58,10 +58,10 @@ function cmd_fetch_assets() -> int {
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continue
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}
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print(`fetch {rel}`)
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run(`mkdir -p "$(dirname {dest})"`)
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shell(`mkdir -p "$(dirname {dest})"`)
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if not shq(`curl -sSL --retry 3 -o {dest} {url}`) {
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err(`fetch-assets: cannot fetch {rel}\n`)
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run(`rm -f {dest}`)
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shell(`rm -f {dest}`)
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failed += 1
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} else {
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got += 1
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