feat(windows): the ludic CLI and ludic bundle on Windows

The CLI's shell commands go through shell(), which is run() on POSIX and a
scratch script handed to Git for Windows' bash on Windows (exit codes read
directly there). compile_app links through `ludicc -o` on Windows, ludic run
starts the .exe, and ludic-dev build and ensure_ludicc assemble
selfhost/ludicc.win.seed.ll, which ludic-dev reseed now writes beside the
macOS seed. ludic bundle makes build/<name>/ with a GUI-subsystem exe carrying
the .ico beside `app icon` as an llvm-rc resource, game.lpak and packs.index;
ludicc gains --gui and --link, and quotes its whole link line for cmd.exe.

Verified: ludic-dev test 135/135, selfhost-test 32/32; on the PC a checkout
bootstraps from the Windows seed, ludic-dev build makes the toolchain, and
`ludic bundle` makes build/Maroon Lake/, which runs from its own folder.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-13 03:01:33 +03:00
parent 63d9f61bf1
commit 55b0e2ebf6
22 changed files with 112450 additions and 818 deletions

View file

@ -97,13 +97,13 @@ function line_count(path: pointer) -> pointer {
# ---- selfhost-build: assemble + compile the self-host compiler ---------------
# usage: ludic-dev selfhost-build [ludicc] [outbin] (defaults: bin/ludicc, build/selfhost)
function cmd_selfhost_build(lc: pointer, outbin: pointer) -> int {
run("mkdir -p build")
shell("mkdir -p build")
let src = "build/selfhost.ludic"
if not write_selfhost_src(src) { err("ludic-dev: cannot write build/selfhost.ludic\n"); return 1 }
let ll = `{outbin}.ll`
if not shq(`{lc} {src} > {ll} 2>/dev/null`) { run(`rm -f {ll}`); return 1 }
if not shq(`{lc} {src} > {ll} 2>/dev/null`) { shell(`rm -f {ll}`); return 1 }
let rc = shq(`{cc()} {ll} -o {outbin} 2>/dev/null`)
run(`rm -f {ll}`)
shell(`rm -f {ll}`)
if rc { return 0 }
return 1
}
@ -126,7 +126,7 @@ function game_build_ok(shbin: pointer, game: pointer, outbin: pointer) -> bool {
let ll = `{outbin}.ll`
if not shq(`{shbin} {game} > {ll} 2>{tmp_dir()}/gb.err`) { return false }
if not shq(`{cc()} -O2 {ll} -o {outbin} 2>{tmp_dir()}/gb.err`) { return false }
run(`rm -f {ll}`)
shell(`rm -f {ll}`)
return true
}
@ -144,7 +144,7 @@ function cmd_game_build(shbin: pointer, game: pointer, outbin: pointer) -> int {
# gen2.ll == gen3.ll is the fixpoint that proves the compiler reproduces itself.
function cmd_bootstrap() -> int {
ensure_ludicc()
run("mkdir -p build/boot")
shell("mkdir -p build/boot")
if cmd_selfhost_build("bin/ludicc", "build/boot/gen1") != 0 { print("FAIL: stage0 build"); return 1 }
print(" stage0: bin/ludicc -> gen1 (self-host compiler)")
@ -156,7 +156,7 @@ function cmd_bootstrap() -> int {
print(` stage2: gen2 -> gen3.ll ({line_count("build/boot/gen3.ll")} lines)`)
if shq("cmp -s build/boot/gen2.ll build/boot/gen3.ll") {
run("rm -f build/selfhost.ludic")
shell("rm -f build/selfhost.ludic")
print(" FIXPOINT: gen2.ll == gen3.ll — the self-hosted compiler reproduces itself")
return 0
}
@ -170,7 +170,7 @@ function cmd_bootstrap() -> int {
# the seed-built compiler compiles its own source, and the result must equal the
# seed byte for byte.
function cmd_bootstrap_cfree() -> int {
run("mkdir -p build/cfree")
shell("mkdir -p build/cfree")
if not shq(`{cc()} selfhost/ludicc.seed.ll -o build/cfree/sh_seed 2>/dev/null`) { print("FAIL: assemble seed"); return 1 }
print(" seed.ll --clang--> sh_seed (no C compiler used)")
if not write_selfhost_src("build/cfree/selfhost.ludic") { print("FAIL: write source"); return 1 }
@ -191,17 +191,20 @@ function cmd_bootstrap_cfree() -> int {
# bin/ludicc only if the seed itself no longer assembles. Verify with
# `ludic-dev bootstrap-cfree` afterwards.
function cmd_reseed() -> int {
run("mkdir -p build/cfree")
shell("mkdir -p build/cfree")
if not write_selfhost_src("build/cfree/selfhost.ludic") { print("FAIL: write source"); return 1 }
if shq(`{cc()} selfhost/ludicc.seed.ll -o build/cfree/sh_old 2>/dev/null`) {
if not shq("build/cfree/sh_old build/cfree/selfhost.ludic > build/cfree/step1.ll") { print("FAIL: step1"); return 1 }
if not shq(`{cc()} build/cfree/step1.ll -o build/cfree/sh_new`) { print("FAIL: assemble sh_new"); return 1 }
if not shq("build/cfree/sh_new build/cfree/selfhost.ludic > selfhost/ludicc.seed.ll") { print("FAIL: reseed"); return 1 }
# and the Windows seed, from the same compiler: a Windows checkout bootstraps from it
if not shq("build/cfree/sh_new --target x86_64-pc-windows-msvc build/cfree/selfhost.ludic > selfhost/ludicc.win.seed.ll") { print("FAIL: reseed (windows)"); return 1 }
} else {
print("seed does not build; reseeding from bin/ludicc")
ensure_ludicc()
if cmd_selfhost_build("bin/ludicc", "build/cfree/sh_c") != 0 { print("FAIL: build from bin/ludicc"); return 1 }
if not shq("build/cfree/sh_c build/cfree/selfhost.ludic > selfhost/ludicc.seed.ll") { print("FAIL: reseed"); return 1 }
if not shq("build/cfree/sh_c --target x86_64-pc-windows-msvc build/cfree/selfhost.ludic > selfhost/ludicc.win.seed.ll") { print("FAIL: reseed (windows)"); return 1 }
}
print(`reseeded: {line_count("selfhost/ludicc.seed.ll")} lines`)
return 0