feat(senses): walkers slide round still things, and lines of sight are the world's to answer
- ludic.wildlife: WildlifeWorld.push / pushed_x / pushed_z (defaults change nothing); a ground walker's step is slid clear of a still thing with a body from its species' size and scale, and a step that gets nowhere turns away as the water does. Birds are not pushed; no dice added. - ludic.npc: NpcWorld.push / pushed_x / pushed_z (a person 0.35 m round) in npc_walk, and NpcWorld.clear (default true), which npc_line_ok asks at 1 m so a detour does not cut a trunk. - ludic.aim: AimView.clear replaces AimView.ground and the ground march; the pick asks the line a body's width short of where the ray enters the thing (aim_clear_at(t, back)), so a solid thing does not hide itself. probe.ludic (the ground-agreement probe) and AimView.dry are gone. - ludic.photo: PhotoLens.clear replaces PhotoLens.ground, PhotoLens.trunk and the march. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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24 changed files with 230 additions and 152 deletions
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@ -11,6 +11,9 @@ export state NpcTestsFakeState {
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fk_on: []bool = null
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fk_born: int = 0
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fk_gone: int = 0
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fk_trunk: bool = false # a trunk 1 m round at (10, 0.3)
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fk_out_x: float = 0.0
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fk_out_z: float = 0.0
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}
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function fk_setup(npc_st: mut NpcState, npc_tests_fake_st: mut NpcTestsFakeState) -> void {
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@ -23,6 +26,7 @@ function fk_setup(npc_st: mut NpcState, npc_tests_fake_st: mut NpcTestsFakeState
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npc_tests_fake_st.fk_on = [true, false]
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npc_tests_fake_st.fk_born = 0
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npc_tests_fake_st.fk_gone = 0
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npc_tests_fake_st.fk_trunk = false
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npc_clear(npc_st)
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npc_reset(npc_st)
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npc_seed(npc_st, 7)
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@ -61,3 +65,22 @@ function fk_count(npc_st: mut NpcState, what: int) -> int {
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for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
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return n
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}
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# the trunk, when it stands: a body inside it is pushed straight out from its axis, and a line
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# passing within its radius is not clear
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function fk_push(npc_tests_fake_st: mut NpcTestsFakeState, x: float, z: float, r: float, y0: float, y1: float) -> bool {
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let d = npc_d(x, z, 10.0, 0.3)
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if not npc_tests_fake_st.fk_trunk or d > 1.0 + r or d < 0.0001 { return false }
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npc_tests_fake_st.fk_out_x = 10.0 + (x - 10.0) / d * (1.0 + r)
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npc_tests_fake_st.fk_out_z = 0.3 + (z - 0.3) / d * (1.0 + r)
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return true
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}
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function fk_pushed_x(npc_tests_fake_st: NpcTestsFakeState) -> float { return npc_tests_fake_st.fk_out_x }
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function fk_pushed_z(npc_tests_fake_st: NpcTestsFakeState) -> float { return npc_tests_fake_st.fk_out_z }
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function fk_clear(npc_tests_fake_st: NpcTestsFakeState, ax: float, ay: float, az: float, bx: float, by: float, bz: float) -> bool {
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if not npc_tests_fake_st.fk_trunk { return true }
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let lx = bx - ax
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let lz = bz - az
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let t = Math.clamp(((10.0 - ax) * lx + (0.3 - az) * lz) / Math.max(lx * lx + lz * lz, 0.0001), 0.0, 1.0)
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return npc_d(ax + lx * t, az + lz * t, 10.0, 0.3) > 1.0
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}
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