feat(senses): walkers slide round still things, and lines of sight are the world's to answer
- ludic.wildlife: WildlifeWorld.push / pushed_x / pushed_z (defaults change nothing); a ground walker's step is slid clear of a still thing with a body from its species' size and scale, and a step that gets nowhere turns away as the water does. Birds are not pushed; no dice added. - ludic.npc: NpcWorld.push / pushed_x / pushed_z (a person 0.35 m round) in npc_walk, and NpcWorld.clear (default true), which npc_line_ok asks at 1 m so a detour does not cut a trunk. - ludic.aim: AimView.clear replaces AimView.ground and the ground march; the pick asks the line a body's width short of where the ray enters the thing (aim_clear_at(t, back)), so a solid thing does not hide itself. probe.ludic (the ground-agreement probe) and AimView.dry are gone. - ludic.photo: PhotoLens.clear replaces PhotoLens.ground, PhotoLens.trunk and the march. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
d2cd775309
commit
56e4b6d688
24 changed files with 230 additions and 152 deletions
|
|
@ -36,14 +36,14 @@ export port PhotoLens {
|
|||
x, y, z, fx, fy, fz, fov, # the camera
|
||||
project(x, y, z) -> bool, sx(), sy(), # into the picture, 0..1
|
||||
visible(x, y, z, r) -> bool, # the frustum
|
||||
ground(x, z), trunk(x, z, r) -> bool, # what a line of sight walks
|
||||
clear(ax, ay, az, bx, by, bz) -> bool, # a line of sight: the ground and every still thing
|
||||
range(), steady() -> bool # the lens in the pack
|
||||
}
|
||||
export port PhotoLight { hour, night, moon, dim, bonus, sun_x, sun_z }
|
||||
export port PhotoRules { behaviour, subject_value(sp), legend_value(sp), mult }
|
||||
```
|
||||
|
||||
Every member has a default: a lens at the origin looking down -z on flat open ground at noon.
|
||||
Every member has a default: a lens at the origin looking down -z with nothing in the way at noon.
|
||||
|
||||
## API
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue