feat(senses): walkers slide round still things, and lines of sight are the world's to answer
- ludic.wildlife: WildlifeWorld.push / pushed_x / pushed_z (defaults change nothing); a ground walker's step is slid clear of a still thing with a body from its species' size and scale, and a step that gets nowhere turns away as the water does. Birds are not pushed; no dice added. - ludic.npc: NpcWorld.push / pushed_x / pushed_z (a person 0.35 m round) in npc_walk, and NpcWorld.clear (default true), which npc_line_ok asks at 1 m so a detour does not cut a trunk. - ludic.aim: AimView.clear replaces AimView.ground and the ground march; the pick asks the line a body's width short of where the ray enters the thing (aim_clear_at(t, back)), so a solid thing does not hide itself. probe.ludic (the ground-agreement probe) and AimView.dry are gone. - ludic.photo: PhotoLens.clear replaces PhotoLens.ground, PhotoLens.trunk and the march. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -42,6 +42,10 @@ export state WildlifeState {
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wl_seed_any: bool = false
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wl_seed_t: float = 0.0
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wl_ids: int = 0
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wl_ask_x: float = 0.0 # the point last handed to WildlifeWorld.push, and where it came out
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wl_ask_z: float = 0.0
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wl_out_x: float = 0.0
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wl_out_z: float = 0.0
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wl_ranges: []WildRange = null
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wl_found: []int = null # found flags a load brought before the ranges were set out
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wl_seen: int = 0
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