feat(senses): walkers slide round still things, and lines of sight are the world's to answer

- ludic.wildlife: WildlifeWorld.push / pushed_x / pushed_z (defaults change nothing); a ground
  walker's step is slid clear of a still thing with a body from its species' size and scale, and
  a step that gets nowhere turns away as the water does. Birds are not pushed; no dice added.
- ludic.npc: NpcWorld.push / pushed_x / pushed_z (a person 0.35 m round) in npc_walk, and
  NpcWorld.clear (default true), which npc_line_ok asks at 1 m so a detour does not cut a trunk.
- ludic.aim: AimView.clear replaces AimView.ground and the ground march; the pick asks the line
  a body's width short of where the ray enters the thing (aim_clear_at(t, back)), so a solid
  thing does not hide itself. probe.ludic (the ground-agreement probe) and AimView.dry are gone.
- ludic.photo: PhotoLens.clear replaces PhotoLens.ground, PhotoLens.trunk and the march.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 00:59:39 +03:00
parent d2cd775309
commit 56e4b6d688
24 changed files with 230 additions and 152 deletions

View file

@ -10,6 +10,9 @@ program WildlifeTest {
water: fn fk_water
forest: fn fk_forest
sight: fn fk_sight
push: fn fk_push
pushed_x: fn fk_pushed_x
pushed_z: fn fk_pushed_z
players: fn fk_players
player_on: fn fk_player_on
player_x: fn fk_x
@ -177,6 +180,25 @@ program WildlifeTest {
expect(wildlife_seen(wildlife_st, 0))
}
test "a walker slides round a trunk rather than through it" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
let a = deer_at(wildlife_st, 0.0, 0.0)
wildlife_tests_fake_st.fk_trunk = true
player_at(wildlife_tests_fake_st, 60.0, 0.0)
wildlife_tests_fake_st.fk_blocked = true
a.state = WILD_WANDER
a.tx = 0.0
a.tz = -100.0
a.timer = 100.0
var closest = 100.0
for k in 0 .. 800 {
wildlife_tick(wildlife_st, 0.05, 0.0)
closest = Math.min(closest, Math.sqrt((a.x - 0.3) * (a.x - 0.3) + (a.z + 20.0) * (a.z + 20.0)))
}
expect(closest > 1.35)
expect(a.z < -25.0)
}
test "the record and the found ranges come back from the save section" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
wildlife_spawn(wildlife_st, 0.0, 0.0)