feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -4,8 +4,8 @@ name: Assets.ready
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category: assets
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kind: namespace-method
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tokens: Assets.ready
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sig: Assets.ready() -> int
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tip: 1 once every enqueued asset has loaded.
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sig: Assets.ready() -> bool
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tip: true once every enqueued asset has loaded.
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order: 8
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ns: Assets
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member: ready
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