feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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examples/lang/checked.ludic
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examples/lang/checked.ludic
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# checked.ludic — L4: what the checker lets through. A decimal literal is whichever of float and
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# fixed its slot is, an int widens into a float, a string is a pointer, a []string is a
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# []pointer, null is any reference, string(p) says a pointer is text, and a named argument is
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# checked against its own parameter.
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#
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# Running it prints: 7.5 3 12 hi 2 ok
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program Checked {
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numbers float
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property Box { w: float = 0.0 }
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function scale(by: float, n: int) -> float { return by * float(n) }
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function raw_text() -> pointer { return "hi" }
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function count(xs: []pointer) -> int { return len(xs) }
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entry {
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let f: fixed = 1.5
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let x: float = 2.5
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var b: Box = null
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b = new Box { w: 3 }
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let p: pointer = "any string"
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let s: string = string(raw_text())
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print(`{scale(by: x, n: 3)} {int(b.w)} {int(f * 8)} {s} {count(["a", "b"])} ok`)
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if p == null { print("none") }
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}
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}
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