feat(lang): L4 type checker between parse and emit

selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 01:34:49 +03:00
parent 0677aee93f
commit 57b66bdf47
52 changed files with 27005 additions and 11844 deletions

View file

@ -66,7 +66,7 @@ function gltf_mat_remember(name: string, diff: int, nrm: int, arm: int) -> void
}
var gltf_cutout: bool = false # the material being loaded is alpha-blended (a cut-out atlas)
function gltf_texture(uri: pointer, srgb: bool) -> int {
function gltf_texture(uri: string, srgb: bool) -> int {
if gltf_tex_paths == null { gltf_tex_paths = new []pointer; gltf_tex_ids = words(256) }
var png: string = uri
let n = len(uri)
@ -82,7 +82,7 @@ function gltf_texture(uri: pointer, srgb: bool) -> int {
}
# the image uri behind materials[m].<slot>.index, or null
function gltf_mat_uri(mat: Val, slot: pointer) -> pointer {
function gltf_mat_uri(mat: Val, slot: pointer) -> string {
var holder = mat
if slot == "baseColorTexture" or slot == "metallicRoughnessTexture" {
if value_has(mat, "pbrMetallicRoughness") == 0 { return null }