feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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52 changed files with 27005 additions and 11844 deletions
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@ -66,7 +66,7 @@ function gltf_mat_remember(name: string, diff: int, nrm: int, arm: int) -> void
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}
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var gltf_cutout: bool = false # the material being loaded is alpha-blended (a cut-out atlas)
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function gltf_texture(uri: pointer, srgb: bool) -> int {
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function gltf_texture(uri: string, srgb: bool) -> int {
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if gltf_tex_paths == null { gltf_tex_paths = new []pointer; gltf_tex_ids = words(256) }
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var png: string = uri
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let n = len(uri)
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@ -82,7 +82,7 @@ function gltf_texture(uri: pointer, srgb: bool) -> int {
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}
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# the image uri behind materials[m].<slot>.index, or null
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function gltf_mat_uri(mat: Val, slot: pointer) -> pointer {
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function gltf_mat_uri(mat: Val, slot: pointer) -> string {
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var holder = mat
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if slot == "baseColorTexture" or slot == "metallicRoughnessTexture" {
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if value_has(mat, "pbrMetallicRoughness") == 0 { return null }
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