feat(lang): L4 type checker between parse and emit

selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 01:34:49 +03:00
parent 0677aee93f
commit 57b66bdf47
52 changed files with 27005 additions and 11844 deletions

View file

@ -398,7 +398,7 @@ function assets_font(name: pointer) -> int {
function assets_total() -> int { atlas_init(); return at_q_n }
function assets_loaded() -> int { atlas_init(); return at_q_pos }
function assets_ready() -> int { atlas_init(); if at_q_pos >= at_q_n { return 1 }; return 0 }
function assets_ready() -> bool { atlas_init(); return at_q_pos >= at_q_n }
# loading progress as a whole-number percent (0..100); an empty queue is 100.
function assets_progress() -> int {