feat(lang): L4 type checker between parse and emit

selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 01:34:49 +03:00
parent 0677aee93f
commit 57b66bdf47
52 changed files with 27005 additions and 11844 deletions

View file

@ -34,8 +34,8 @@ function xml_new(tag: pointer) -> Xml {
}
# --- accessors --------------------------------------------------------------
function xml_tag(n: Xml) -> pointer { if n.tag == null { return "" }; return n.tag }
function xml_text(n: Xml) -> pointer { if n.text == null { return "" }; return n.text }
function xml_tag(n: Xml) -> string { if n.tag == null { return "" }; return n.tag }
function xml_text(n: Xml) -> string { if n.text == null { return "" }; return n.text }
function xml_child_count(n: Xml) -> int { return len(n.kids) }
function xml_child(n: Xml, i: int) -> Xml {
if i < 0 or i >= len(n.kids) { return xml_new("") }
@ -47,7 +47,7 @@ function xml_has(n: Xml, key: pointer) -> int {
while i < len(n.akeys) { if n.akeys[i] == key { return 1 }; i += 1 }
return 0
}
function xml_attr(n: Xml, key: pointer) -> pointer {
function xml_attr(n: Xml, key: pointer) -> string {
var i = 0
while i < len(n.akeys) { if n.akeys[i] == key { return n.avals[i] }; i += 1 }
return ""
@ -92,7 +92,7 @@ function xml_atoi(s: pointer) -> int {
# raw run. Only bytes 0..255 of a character reference are emitted (Ludic strings
# are byte strings); a code point above that is written as its low byte, which is
# ample for the ASCII/Latin-1 text Tiled attributes carry.
function xml_unescape(s: pointer) -> pointer {
function xml_unescape(s: pointer) -> string {
# fast path: no '&' means nothing to expand
var k = 0
let m = len(s)
@ -153,7 +153,7 @@ function xml_hexval(c: int) -> int {
# a one-byte string holding byte value `b` (1..255); "" for 0 (a NUL can't sit in
# a Ludic string). Built by slicing a 256-byte table of every byte value.
var xml_bytetab: pointer = null
function xml_byte(b: int) -> pointer {
function xml_byte(b: int) -> string {
if b <= 0 { return "" }
if xml_bytetab == null {
let t = bytes(257)
@ -202,7 +202,7 @@ function xp_skip_misc(p: XP) -> bool {
}
# read a name (element or attribute): letters, digits, '_', '-', ':', '.'
function xp_name(p: XP) -> pointer {
function xp_name(p: XP) -> string {
let start = p.i
while p.i < p.n {
let c = p.s[p.i]