feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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52 changed files with 27005 additions and 11844 deletions
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@ -168,7 +168,7 @@ function lit_as_fixed(v: Val) -> Val {
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function emit_fp_bin(op: pointer, a: Val, b: Val) -> Val {
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if (a.ty == "fixed") and not (fixed_lit_code(b) == "") { return emit_bin_vals(op, a, lit_as_fixed(b), false) }
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if (b.ty == "fixed") and not (fixed_lit_code(a) == "") { return emit_bin_vals(op, lit_as_fixed(a), b, false) }
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var t = "float"
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var t: pointer = "float"
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if is_fp(a.ty) and is_fp(b.ty) { t = fp_result(a.ty, b.ty) }
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else { if is_fp(a.ty) { t = a.ty } else { t = b.ty } }
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let ac = to_fp(a, t, `the left side of {op}`)
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@ -336,7 +336,7 @@ function fp_pick(meth: pointer, t: pointer, x: pointer, y: pointer) -> pointer {
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# the float type a Math call works in, given its already-evaluated first
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# argument and the static types of the rest; "" when it is not a float call
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function fp_math_type(first: Val, e: Node) -> pointer {
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var t = ""
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var t: pointer = ""
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if is_fp(first.ty) { t = first.ty }
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var i = 1
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while i < len(e.kids) {
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