feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -405,7 +405,9 @@ function glg_emit_ludic(path: pointer) -> bool {
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sb_puts(ps, `{glg_pname(glg_ppname[ix], p)}: {lt}`)
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p += 1
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}
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let rt = glg_ludic_ty(glg_frbase[i], glg_frstar[i])
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var rt = glg_ludic_ty(glg_frbase[i], glg_frstar[i])
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# a returned `const GLubyte *` is the driver's text (glGetString): a string, not memory
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if glg_frstar[i] == 1 and (glg_frbase[i] == "GLubyte" or glg_frbase[i] == "GLchar") { rt = "string" }
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var rets = ""
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if rt != "void" { rets = " -> " + rt }
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sb_puts(b, `extern function {lname}({sb_str(ps)}){rets} = "lgl_{glg_fname[i]}"\n`)
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