feat(lang): L4 type checker between parse and emit

selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 01:34:49 +03:00
parent 0677aee93f
commit 57b66bdf47
52 changed files with 27005 additions and 11844 deletions

View file

@ -405,7 +405,9 @@ function glg_emit_ludic(path: pointer) -> bool {
sb_puts(ps, `{glg_pname(glg_ppname[ix], p)}: {lt}`)
p += 1
}
let rt = glg_ludic_ty(glg_frbase[i], glg_frstar[i])
var rt = glg_ludic_ty(glg_frbase[i], glg_frstar[i])
# a returned `const GLubyte *` is the driver's text (glGetString): a string, not memory
if glg_frstar[i] == 1 and (glg_frbase[i] == "GLubyte" or glg_frbase[i] == "GLchar") { rt = "string" }
var rets = ""
if rt != "void" { rets = " -> " + rt }
sb_puts(b, `extern function {lname}({sb_str(ps)}){rets} = "lgl_{glg_fname[i]}"\n`)