feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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52 changed files with 27005 additions and 11844 deletions
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@ -55,6 +55,13 @@ function selfhost_frags() -> []pointer {
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push(f, "selfhost/backend/emit_call.ludic")
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push(f, "selfhost/backend/emit_fnval.ludic")
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push(f, "selfhost/backend/emit_vis.ludic")
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push(f, "selfhost/check/check_index.ludic")
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push(f, "selfhost/check/check_types.ludic")
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push(f, "selfhost/check/check_env.ludic")
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push(f, "selfhost/check/check_expr.ludic")
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push(f, "selfhost/check/check_ops.ludic")
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push(f, "selfhost/check/check_call.ludic")
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push(f, "selfhost/check/check_stmt.ludic")
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push(f, "selfhost/backend/emit_stmt.ludic")
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push(f, "selfhost/backend/game/emit_ecs.ludic")
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push(f, "selfhost/backend/game/emit_query.ludic")
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