feat(lang): L4 type checker between parse and emit

selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 01:34:49 +03:00
parent 0677aee93f
commit 57b66bdf47
52 changed files with 27005 additions and 11844 deletions

View file

@ -161,7 +161,7 @@ function shd_file(name: pointer) -> pointer {
function shd_q(p: pointer) -> pointer { return `"{p}"` }
function shd_reflect_stage(mf: pointer, id: pointer, stage: pointer, spv: pointer, tmp: pointer) -> bool {
function shd_reflect_stage(mf: Sb, id: pointer, stage: pointer, spv: pointer, tmp: pointer) -> bool {
let js = `{tmp}/{id}.{stage}.json`
if not shq(`{shd_q(shd_bin + "/spirv-cross")} {shd_q(spv)} --reflect > {shd_q(js)} 2>/dev/null`) { err(`shaders: spirv-cross failed on {spv}\n`); return false }
let d = json_parse(read_file(js))