feat(windows): a Windows target for ludicc, and the compiler builds itself there
--target <triple> (default: the host, from OS=Windows_NT) selects the Windows runtime. emit_win.ludic defines the POSIX names the backend already calls over the UCRT and Win32 in IR, so rename replaces an existing file, ftell is 64-bit, and fopen is binary. Known folders follow %APPDATA% / %LOCALAPPDATA% / %TEMP%, and the driver speaks cmd.exe, writes .exe outputs and finds LLVM's clang. Verified: macOS three-stage fixpoint, ludic-dev test 135/135, and on Windows the Mac-emitted Windows IR and the Windows-built compiler's IR are identical through two generations. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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15 changed files with 23292 additions and 21806 deletions
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@ -1119,7 +1119,7 @@ function emit_call(e: Node) -> Val {
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g_uses_panic = true
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let m = emit_expr(e.kids[0])
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let prefix = emit_str_const(`{g_src_name}:{itoa(e.line)}: panic: `)
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let se = emit_bind("load ptr, ptr @__stderrp")
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let se = emit_bind(stdstream_rhs(2))
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emit(` call i32 (ptr, ptr, ...) @fprintf(ptr {se}, ptr @.fmt_panic, ptr {prefix}, ptr {m.code})\n`)
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emit(" call void @exit(i32 1)\n unreachable\n")
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g_term = true
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@ -1134,7 +1134,7 @@ function emit_call(e: Node) -> Val {
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emit(`{lbad}:\n`)
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let m = emit_expr(e.kids[1])
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let prefix = emit_str_const(`{g_src_name}:{itoa(e.line)}: assertion failed: `)
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let se = emit_bind("load ptr, ptr @__stderrp")
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let se = emit_bind(stdstream_rhs(2))
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emit(` call i32 (ptr, ptr, ...) @fprintf(ptr {se}, ptr @.fmt_panic, ptr {prefix}, ptr {m.code})\n`)
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emit(" call void @exit(i32 1)\n unreachable\n")
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emit(`{lok}:\n`)
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