feat(windows): a Windows target for ludicc, and the compiler builds itself there
--target <triple> (default: the host, from OS=Windows_NT) selects the Windows runtime. emit_win.ludic defines the POSIX names the backend already calls over the UCRT and Win32 in IR, so rename replaces an existing file, ftell is 64-bit, and fopen is binary. Known folders follow %APPDATA% / %LOCALAPPDATA% / %TEMP%, and the driver speaks cmd.exe, writes .exe outputs and finds LLVM's clang. Verified: macOS three-stage fixpoint, ludic-dev test 135/135, and on Windows the Mac-emitted Windows IR and the Windows-built compiler's IR are identical through two generations. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Matches compiler/back/ir_intrin.c. Reached from emit_intrinsic's fall-through.
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var g_windowed: bool = false # headless by default (games read stdin / dump PPM)
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var g_target_win: bool = false # a Windows target: the header emits emit_win_prelude and the libSystem declares are skipped
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# the IR that loads stdout (fd 1) or stderr (fd 2) as a FILE*. macOS names them as
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# globals; the UCRT hands them out through a function (see emit_win.ludic).
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function stdstream_rhs(fd: int) -> pointer {
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if g_target_win { return `call ptr @lp_win_stdio(i32 {itoa(fd)})` }
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if fd == 2 { return "load ptr, ptr @__stderrp" }
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return "load ptr, ptr @__stdoutp"
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}
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function is_intrinsic2(name: pointer) -> bool {
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if (name == "free") or (name == "fill") { return true }
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