feat(windows): a Windows target for ludicc, and the compiler builds itself there

--target <triple> (default: the host, from OS=Windows_NT) selects the Windows
runtime. emit_win.ludic defines the POSIX names the backend already calls over
the UCRT and Win32 in IR, so rename replaces an existing file, ftell is 64-bit,
and fopen is binary. Known folders follow %APPDATA% / %LOCALAPPDATA% / %TEMP%,
and the driver speaks cmd.exe, writes .exe outputs and finds LLVM's clang.

Verified: macOS three-stage fixpoint, ludic-dev test 135/135, and on Windows
the Mac-emitted Windows IR and the Windows-built compiler's IR are identical
through two generations.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-13 01:59:41 +03:00
parent 572e09b2b1
commit 5801005fca
15 changed files with 23292 additions and 21806 deletions

View file

@ -9,17 +9,24 @@
# ludicc app.ludic -o bin/app --headless # force headless
# ludicc app.ludic --emit-llvm -o app.ll # stop at the IR
# ludicc app.ludic --run # compile to a temp binary and run it
# ludicc app.ludic --target x86_64-pc-windows-msvc --emit-llvm -o app.ll
# # IR for another platform
#
# This is the compiler, not the command line a user of the language meets: that
# is `ludic` (tools/ludic-cli), which drives this. With no -o and no --run, IR
# still goes to stdout — the contract `ludic-dev reseed` and `ludic dev
# bootstrap` rely on, so the bootstrap is untouched.
#
# The target is the host unless --target names another. Only its platform is
# read, and only to choose between two runtimes: macOS (libSystem, Cocoa) and
# Windows (the UCRT and Win32, emit_win.ludic). The IR carries no triple either
# way; clang assembles it for the machine it runs on.
# basename: the part of a path after the last '/'.
# basename: the part of a path after the last separator.
function base_name(path: pointer) -> pointer {
var last = -1
var i = 0
while path[i] != 0 { if path[i] == '/' { last = i }; i += 1 }
while path[i] != 0 { if is_sep(path[i]) { last = i }; i += 1 }
return path[last + 1..i]
}
@ -59,6 +66,56 @@ function chomp(s: pointer) -> pointer {
return s[0..n]
}
# does `s` contain `sub`?
function has_sub(s: pointer, sub: pointer) -> bool {
let n = len(s); let m = len(sub)
var i = 0
while i + m <= n {
if s[i..i + m] == sub { return true }
i += 1
}
return false
}
# ---- the host shell ------------------------------------------------------------
# run() is the C library's system(), which is /bin/sh on macOS and cmd.exe on
# Windows. The compiler asks the shell for three things only - make a directory,
# delete a file, run a program - and says each in the host's own words.
# a copy of `p` with every '/' as '\', for cmd.exe, which reads '/' as a switch
function win_path(p: pointer) -> pointer {
let n = len(p)
let out = bytes(n + 1)
var i = 0
while i < n { if p[i] == '/' { out[i] = 92 } else { out[i] = p[i] }; i += 1 }
out[n] = 0
return out
}
function make_dir(d: pointer) -> void {
if host_is_windows() { let w = win_path(d); run(`if not exist "{w}" mkdir "{w}"`) }
else { run(`mkdir -p {d}`) }
}
function remove_file(p: pointer) -> void {
if host_is_windows() { run(`del /f /q "{win_path(p)}" 2>nul`) }
else { run(`rm -f {p}`) }
}
# the clang that assembles and links: $LUDIC_CC, else `clang` from $PATH - or, on a
# Windows host, the LLVM installer's own location when it is there, because that
# installer does not put clang on %PATH% unless asked to.
function find_cc() -> pointer {
let env = getenv("LUDIC_CC")
if (env != null) { return env }
if host_is_windows() {
let llvm = "C:/Program Files/LLVM/bin/clang.exe"
let f = file_open(llvm, "rb")
if (f != null) { file_close(f); return `"{llvm}"` }
}
return "clang"
}
# print "ludic <version>" and exit. The version is read at runtime from the
# VERSION file at the install root (the single source of truth a release bumps),
# so a version change never requires reseeding the compiler.
@ -77,6 +134,7 @@ entry {
var fmt = false # --fmt: lex + parse only, then exit (the doc-check gate)
var save = false # --save-temps: keep the intermediate .ll
var run = false # compile then execute the result
var target = null # --target <triple>: null means the host
g_coverage = false # --coverage: instrument each statement with a per-line hit counter
var ai = 1
@ -91,6 +149,7 @@ entry {
else if a == "--save-temps" { save = true }
else if a == "--run" { run = true }
else if a == "--coverage" { g_coverage = true }
else if a == "--target" { ai += 1; if ai < arg_count() { target = arg(ai) } }
else if a == "-o" { ai += 1; if ai < arg_count() { out = arg(ai) } }
else if a[0] == '-' {
# an unknown flag is ignored (with a note) rather than mistaken for the input file
@ -102,8 +161,11 @@ entry {
}
if (path == null) {
die("usage: ludicc <file.ludic> [-o out] [--windowed|--headless] [--emit-llvm] [--save-temps]\n")
die("usage: ludicc <file.ludic> [-o out] [--windowed|--headless] [--target triple] [--emit-llvm] [--save-temps]\n")
}
if (target != null) { g_target_win = has_sub(target, "windows") }
else { g_target_win = host_is_windows() }
let src = read_file(path)
if (src == null) { die("ludicc: cannot open input\n") }
@ -137,19 +199,36 @@ entry {
if emit_ir { ir_flush(out); return }
if not has_target { ir_flush(null); return }
# The Windows runtime is the libc surface so far: a window, audio, HTTP and GL
# are macOS platform layers with no Windows counterpart yet, and linking one
# would fail on a hundred Objective-C symbols rather than say so.
if g_target_win {
if g_windowed { die("ludicc: a windowed build is not available on Windows yet; build with --headless\n") }
if g_uses_gl { die("ludicc: Gl.* is not available on Windows yet\n") }
if g_uses_http { die("ludicc: Http.* is not available on Windows yet\n") }
}
# a run with no explicit -o lands in a temp file
if run and (out == null) {
out = `/tmp/ludic-run-{strip_ludic(base_name(path))}`
if host_is_windows() { out = `{fwd_slashes(getenv_or("TEMP", "."))}/ludic-run-{strip_ludic(base_name(path))}` }
else { out = `/tmp/ludic-run-{strip_ludic(base_name(path))}` }
}
# a Windows program is found and run by its extension
if g_target_win {
let n = len(out)
var has_exe = false
if n >= 4 { has_exe = (out[n - 4..n] == ".exe") }
if not has_exe { out = out + ".exe" }
}
# make the output directory if the user asked for e.g. bin/app
let odir = dir_of(out)
if len(odir) > 0 { run(`mkdir -p {odir}`) }
if len(odir) > 0 { make_dir(odir) }
let ll = `{out}.ll`
if not ir_flush(ll) { die("ludicc: cannot write IR\n") }
let cc = getenv_or("LUDIC_CC", "clang")
let cc = find_cc()
let home = ludic_home()
# clang twice: assemble the IR, then link. A windowed build adds the macOS
@ -190,11 +269,13 @@ entry {
cmd = `{cmd} -o {out}`
let rc = run(cmd)
if not save { run(`rm -f {ll}`) }
if not save { remove_file(ll) }
if rc != 0 { die("ludicc: link failed\n") }
# run mode: execute the binary we just built and forward its exit code
# run mode: execute the binary we just built and forward its exit code.
# system() hands back a wait status on POSIX and the exit code itself on Windows.
if run {
if host_is_windows() { exit(run(`"{win_path(out)}"`)) }
let st = run(out)
exit(((st >> 8) & 255))
}