feat(windows): a Windows target for ludicc, and the compiler builds itself there
--target <triple> (default: the host, from OS=Windows_NT) selects the Windows runtime. emit_win.ludic defines the POSIX names the backend already calls over the UCRT and Win32 in IR, so rename replaces an existing file, ftell is 64-bit, and fopen is binary. Known folders follow %APPDATA% / %LOCALAPPDATA% / %TEMP%, and the driver speaks cmd.exe, writes .exe outputs and finds LLVM's clang. Verified: macOS three-stage fixpoint, ludic-dev test 135/135, and on Windows the Mac-emitted Windows IR and the Windows-built compiler's IR are identical through two generations. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -38,6 +38,7 @@ function selfhost_frags() -> []pointer {
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push(f, "selfhost/backend/stdlib/emit_unicode.ludic")
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push(f, "selfhost/backend/stdlib/emit_fs.ludic")
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push(f, "selfhost/backend/stdlib/emit_pak.ludic")
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push(f, "selfhost/backend/stdlib/emit_win.ludic")
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push(f, "selfhost/backend/stdlib/emit_list.ludic")
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push(f, "selfhost/backend/stdlib/emit_ease.ludic")
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push(f, "selfhost/backend/stdlib/emit_anim.ludic")
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