docs: correct stale references across LANGUAGE, README, COMPILING, CONTRIBUTING
- LANGUAGE.md: real diagnostic format, list literals, Font.load / Ui.* (no `reg`/`set_reg`, no `/Handler/Library` typo), `extern function`, existing example links, Input.key(); builtins table trimmed to what exists - COMPILING.md: pipeline names selfhost/ (not compiler/*.c), `program` instead of game/module, all thirteen win_* entry points by group - README.md: the window seam is not "five" functions - CONTRIBUTING.md: docs are checked with `x docs-gen` / `x docs-check` - docs/language: kw-ui and fn-ui_build use the namespaced API; @ClearColor documents constant expressions; examples/README lists operators.ludic Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -15,8 +15,9 @@ with **no C compiler in the loop**.
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**No C is generated, compiled or linked in a build.** No interpreter, no
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transpiler, no C runtime: the framebuffer, sprites, PNG/DEFLATE decoding,
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TrueType text, the retained UI, the registers and the RNG are all written in
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Ludic (`runtime/native/*.ludic`); only the window seam — five `win_*` functions
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— is hand-written LLVM IR against the platform ABI (`runtime/native/cocoa.ll`),
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Ludic (`runtime/native/*.ludic`); only the window seam — the `win_*` functions
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for the window, keys, mouse, cursor, gamepad and touch — is hand-written LLVM IR
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against the platform ABI (`runtime/native/cocoa.ll`),
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the same floor Rust and Swift stand on.
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## Backends
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