docs: correct stale references across LANGUAGE, README, COMPILING, CONTRIBUTING

- LANGUAGE.md: real diagnostic format, list literals, Font.load / Ui.*
  (no `reg`/`set_reg`, no `/Handler/Library` typo), `extern function`,
  existing example links, Input.key(); builtins table trimmed to what exists
- COMPILING.md: pipeline names selfhost/ (not compiler/*.c), `program`
  instead of game/module, all thirteen win_* entry points by group
- README.md: the window seam is not "five" functions
- CONTRIBUTING.md: docs are checked with `x docs-gen` / `x docs-check`
- docs/language: kw-ui and fn-ui_build use the namespaced API;
  @ClearColor documents constant expressions; examples/README lists
  operators.ludic

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 01:12:26 +03:00
parent bf36bc8a8f
commit 583783449a
6 changed files with 65 additions and 53 deletions

View file

@ -13,7 +13,7 @@ program Hello {
# runs once per match, each property bound by name.
@Queries(these: [Position, Velocity])
handler AdvancePositions phase FixedUpdate {
Position.column = Position.column + Velocity.delta_x
Position.column += Velocity.delta_x
Position.row = Position.row + Velocity.delta_y
}

View file

@ -11,7 +11,7 @@ program SceneDemo {
on exit { print(2) }
layer Main {
handler Tick phase Update {
counter = counter + 1
counter += 1
print(100 + counter)
if counter >= 2 { become Play } # hand off to Play
}
@ -26,7 +26,7 @@ program SceneDemo {
on exit { print(4) }
layer World {
handler Step phase Update {
counter = counter + 1
counter += 1
print(200 + counter)
if counter >= 2 { quit() }
}