feat(engine): Tiled P3 — animated tiles (deterministic frame clock) + tile objects (#71)
- Animated tiles: a tileset <animation>'s {tileid, duration} frames advance as a
pure function of the fixed 60/s engine frame counter (the same clock SpriteAnim
rides), so an animated GID resolves at draw to the current frame's GID with its
flip flags preserved — deterministic, frame-identical across runs, ticks for
free. Tiled.frame_gid(map, gid, frame) / Tiled.animated(map, gid) expose it;
Tiled.draw_anim(map, camx, camy, frame) draws a map with animations advanced.
- Tile objects: object-layer entries with a `gid` draw the tile image (with their
own flip flags), bottom-anchored at the object position, as placeable sprites;
tmap_draw_full now renders object layers alongside tile layers.
Proven by library/tiled_p3.ludic (14 assertions): frame advance at authored
durations + wrap, flip flags riding an animation swap, tile-object parse + draw +
flip mirroring, and the design's named rpg/beach_tileset.tsx (33 <animation>
blocks / 131 frames). x test: 94 passed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
0cb57774d7
commit
58e1105f2d
13 changed files with 6129 additions and 5312 deletions
16
assets/tiled-fixtures/anim_map.tmx
Normal file
16
assets/tiled-fixtures/anim_map.tmx
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Hand-authored P3 fixture: animated tile + tile object (issue #71). CC0. -->
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="4" height="4" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="2">
|
||||
<tileset firstgid="1" source="anim_tiles.tsx"/>
|
||||
<layer id="1" name="bg" width="4" height="4">
|
||||
<data encoding="csv">
|
||||
1,0,0,0,
|
||||
0,0,0,0,
|
||||
0,0,0,0,
|
||||
0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="objects">
|
||||
<object id="1" gid="53" x="16" y="32" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</map>
|
||||
Loading…
Add table
Add a link
Reference in a new issue