fix(ludic.npc): a name picked and a name let go build nothing - the body's names counted in place, the last eight who left in a ring made with the state
ludic deps --allocs (25.2) found npc_pick_name making a list of the body's names at every spawn and np_left making a new list of the recent names at every retire. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 31 additions and 13 deletions
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@ -6,7 +6,8 @@ export state NpcState {
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np_wx: float = 0.0
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np_wz: float = 0.0
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np_clock: float = 0.0
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np_recent: []string = new []string # the last few names that left
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np_recent: []string = np_recent_new() # the last few names that left, a ring
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np_rnext: int = 0
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np_walkers: []NpcPerson = new []NpcPerson
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np_posts: []NpcPerson = new []NpcPerson
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np_max: int = 10 # walkers at most
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