fix(ludic.npc): a name picked and a name let go build nothing - the body's names counted in place, the last eight who left in a ring made with the state
ludic deps --allocs (25.2) found npc_pick_name making a list of the body's names at every spawn and np_left making a new list of the recent names at every retire. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 31 additions and 13 deletions
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@ -85,7 +85,7 @@ export function npc_reset(npc_st: mut NpcState) -> void {
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npc_st.np_n = 0
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npc_st.np_next_h = 0.0
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npc_st.np_hold = false
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npc_st.np_recent = new []string
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np_recent_clear(npc_st)
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q_clear(npc_facts(npc_st))
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}
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