wip(ecs): ludic.wildlife on a Table<WildAnimal> - UNBUILT
Written while builds are held (agents share 16 GB; no build or run until the user lifts it), so it has not been compiled or tested. The animals are rows of a ludic.base Table: x, z, species and alive as columns, a 32 m grid over the living, the living by species, and a nid map. wildlife_by_nid is a map lookup instead of a scan of every animal ever made, wildlife_count walks only its species, wildlife_nearest asks the grid, wildlife_set_alive writes the flag and the row together, and wildlife_refile files the tick's moves once after it (wildlife_verify holds the columns to the records). A guest puts its whole table away and brings it back. A test case covers them; to run once builds are allowed: ludic test packages/ludic.wildlife. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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8 changed files with 142 additions and 15 deletions
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@ -4,6 +4,7 @@ export function wildlife_tick(wildlife_st: mut WildlifeState, dt: float, gh: flo
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wl_seed_scan(wildlife_st, dt)
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let all = wildlife_all(wildlife_st)
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for i in 0 .. len(all) { wl_tick_one(wildlife_st, all[i], dt, gh) }
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wildlife_refile(wildlife_st)
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}
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function wl_tick_one(wildlife_st: mut WildlifeState, a: WildAnimal, dt: float, gh: float) -> void {
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