ludic.devlink: the interface's verbs (ui_screen, ui_model, ui_tree, ui_override) through a DevlinkUi port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/devlink-ui.md
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changes/devlink-ui.md
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bump: minor
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type: feature
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**`ludic.devlink`: the interface's verbs.** A `DevlinkUi` port, every member defaulting to "not offered":
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`ui_screen` (the screen's root class and its components), `ui_model "<Class>" "<out>"` and `ui_tree "<out>"`
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(the game writes a component's model or the whole tree to a file, no `..`, and the answer names it, so a
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datagram stays small) and `ui_override "<path>" "<file>"` (a template or stylesheet read from another file
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and reloaded keeping state; `""` clears one, `"" ""` all). Answered at once; nothing made per frame.
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