ludic.devlink: the interface's verbs (ui_screen, ui_model, ui_tree, ui_override) through a DevlinkUi port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.devlink/ui.ludic
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packages/ludic.devlink/ui.ludic
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# ui.ludic - what the link asks the game's interface (ludic.ui): which screen is up, a component's model
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# or the whole tree written to a file, and a template or stylesheet read from another file for a while.
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# Every member defaults to "not offered"; the big answers go through a file, as a shot does.
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export property DevlinkUiScreen {
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root: string = "" # the screen's root class
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components: string = "" # every component up, comma-separated
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}
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export port DevlinkUi {
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screen: fn(DevlinkUiScreen) -> int = fn dlu_screen
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model: fn(string, string) -> int = fn dlu_s2 # class, out path -> 0 written, -1 no such instance
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tree: fn(string) -> int = fn dlu_s1 # out path -> 0 written, -1 failed
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override: fn(string, string) -> int = fn dlu_s2 # path, file ("" clears it; "" "" clears all) -> 0, -1
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}
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function dlu_screen(s: DevlinkUiScreen) -> int { return DL_UNBOUND }
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function dlu_s1(a: string) -> int { return DL_UNBOUND }
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function dlu_s2(a: string, b: string) -> int { return DL_UNBOUND }
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