feat(character): 16.9 - char_knock, a knock-back the walker carries (never into a trunk); a landing keeps only the air's speed along the body's facing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 39 additions and 3 deletions
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@ -67,6 +67,7 @@ export state CharacterState {
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chr_air: bool = false
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chr_air_vx: float = 0.0
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chr_air_vz: float = 0.0
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chr_knock: float = 0.0 # a knock-back's speed up, handed to the walker on the next step
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chr_land: float = 0.0 # seconds of the landing's crouch left
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chr_steep: float = 0.0 # seconds of "that was too steep" left to say
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chr_can_run: bool = true
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