feat(pkg): phase 15 - a package can carry a native library
native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o, ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to Contents/Frameworks, where ludic bundle copies and signs each library and drops the build machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md. Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.nativeecho/package.ludic
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# ludic.nativeecho - the worked example of a package that carries a native library (phase 15):
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# a C function that sums a float slice, and one that records what a callback would have said
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# into a buffer the package drains. Uses ludic.base and nothing else.
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package "ludic.nativeecho"
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version "0.1.0"
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kind source
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native "macos-arm64" "lib/macos-arm64/libnativeecho.dylib"
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native "windows-x64" "lib/windows-x64/nativeecho.dll"
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