feat(pkg): phase 15 - a package can carry a native library

native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of
every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o,
ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to
Contents/Frameworks, where ludic bundle copies and signs each library and drops the build
machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for
the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both
machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md.
Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 23:35:45 +03:00
parent 5df0747642
commit 5d3a799e33
25 changed files with 54474 additions and 51707 deletions

View file

@ -36,7 +36,7 @@ function test_parallel(files: []pointer, only: pointer, verbose: bool) -> int {
let bin = bins[i]
let ll = `{bin}.ll`
if test_rc(`{bin}.rc1`) == 0 {
let flags = `{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{udp_link_flags(ll)}{process_link_flags(ll)}{threads_link_flags(ll)}{pbf}`
let flags = `{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{udp_link_flags(ll)}{process_link_flags(ll)}{threads_link_flags(ll)}{native_link_flags(ll)}{pbf}`
write_file(`{jd}/l{string(i)}.sh`, `{cc()} -O2 {ll}{flags} -o {bin} >> {bin}.log 2>&1; echo $? > {bin}.rc2\n`)
}
}