feat(pkg): phase 15 - a package can carry a native library
native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o, ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to Contents/Frameworks, where ludic bundle copies and signs each library and drops the build machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md. Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -36,7 +36,7 @@ function test_parallel(files: []pointer, only: pointer, verbose: bool) -> int {
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let bin = bins[i]
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let ll = `{bin}.ll`
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if test_rc(`{bin}.rc1`) == 0 {
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let flags = `{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{udp_link_flags(ll)}{process_link_flags(ll)}{threads_link_flags(ll)}{pbf}`
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let flags = `{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{udp_link_flags(ll)}{process_link_flags(ll)}{threads_link_flags(ll)}{native_link_flags(ll)}{pbf}`
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write_file(`{jd}/l{string(i)}.sh`, `{cc()} -O2 {ll}{flags} -o {bin} >> {bin}.log 2>&1; echo $? > {bin}.rc2\n`)
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}
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}
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