ludic.ui: every bar percentage (0% .. 100% to a tenth) made once when the memo starts, so a bar moving never makes its text in play
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 15 additions and 1 deletions
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@ -40,9 +40,23 @@ function mm_new() -> UiMemo {
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return m
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}
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function mm_of(ui_st: mut UiState) -> UiMemo {
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if ui_st.mm == null { ui_st.mm = mm_new() }
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if ui_st.mm == null {
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ui_st.mm = mm_new()
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mm_warm_pct(ui_st, ui_st.mm)
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}
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return ui_st.mm
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}
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# every percentage a bar can be written as (0% .. 100%, to a tenth) made once at the start, so a bar
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# moving through them never makes its text in play - a text seen for the first time was still one string
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function mm_warm_pct(ui_st: mut UiState, m: UiMemo) -> void {
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for t in 0 .. 1001 {
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var s = mm_int(ui_st, t / 10)
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if t % 10 != 0 { s = s + tx_tenth(t % 10) }
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let text = s + "%"
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let j = mm_add(m, MM_TEXT, text)
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if j >= 0 { m.vals[j] = Value.str(text) }
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}
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}
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# FNV-1a over the text, the tag mixed in first
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function mm_hash(tag: int, s: string) -> int {
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var h = 216613626 ^ (tag & 255)
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