wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -8,43 +8,43 @@
enum KnightAct { Attack, Guard, Item, Flee }
enum MageAct { Attack, Heal, Guard }
handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
if games_chronorift_st.game_mode == 1 {
handler Battle phase Update {
if game_mode == 1 {
let k = Input.key()
for (e) in query [Stats, {Enemy}] {
machine games_chronorift_st.turn_phase {
machine turn_phase {
state KnightMenu {
for (st, pt) in query [Stats, Party] {
if pt.slot == 0 {
if st.hp <= 0 {
become MageMenu
games_chronorift_st.menu_cursor = 0
menu_cursor = 0
} else {
if k == 'w' { games_chronorift_st.menu_cursor = max(0, games_chronorift_st.menu_cursor - 1) }
if k == 's' { games_chronorift_st.menu_cursor = min(3, games_chronorift_st.menu_cursor + 1) }
if k == 'w' { menu_cursor = max(0, menu_cursor - 1) }
if k == 's' { menu_cursor = min(3, menu_cursor + 1) }
if is_confirm(k) {
match games_chronorift_st.menu_cursor {
match menu_cursor {
KnightAct.Attack => {
let d = max(1, st.atk - e.def + Random.range(0, 4))
e.hp -= d
games_chronorift_st.player_hit = d
player_hit = d
}
KnightAct.Guard => { st.guard = 1; games_chronorift_st.player_hit = 0 }
KnightAct.Guard => { st.guard = 1; player_hit = 0 }
KnightAct.Item => {
if games_chronorift_st.potions > 0 {
games_chronorift_st.potions -= 1
if potions > 0 {
potions -= 1
st.hp = min(st.maxhp, st.hp + 24)
games_chronorift_st.player_hit = 24
} else { games_chronorift_st.player_hit = 0 }
player_hit = 24
} else { player_hit = 0 }
}
KnightAct.Flee => {
if Random.chance(50) { e.hp = 0; games_chronorift_st.game_mode = 0 }
else { games_chronorift_st.player_hit = 0 }
if Random.chance(50) { e.hp = 0; game_mode = 0 }
else { player_hit = 0 }
}
}
become KnightResolve
games_chronorift_st.menu_cursor = 0
menu_cursor = 0
}
}
}
@ -55,13 +55,13 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
if k != 0 {
if e.hp <= 0 {
grant_xp(e.xp)
games_chronorift_st.gold += e.xp
if games_chronorift_st.enemy_type == 2 { games_chronorift_st.boss_down = 1; games_chronorift_st.game_mode = 3; games_chronorift_st.ack = 0 }
else { games_chronorift_st.game_mode = 0 }
gold += e.xp
if enemy_type == 2 { boss_down = 1; game_mode = 3; ack = 0 }
else { game_mode = 0 }
become KnightMenu
} else {
become MageMenu
games_chronorift_st.menu_cursor = 0
menu_cursor = 0
}
}
}
@ -72,14 +72,14 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
if st.hp <= 0 {
become EnemyTurn
} else {
if k == 'i' { games_chronorift_st.menu_cursor = max(0, games_chronorift_st.menu_cursor - 1) }
if k == 'k' { games_chronorift_st.menu_cursor = min(2, games_chronorift_st.menu_cursor + 1) }
if k == 'i' { menu_cursor = max(0, menu_cursor - 1) }
if k == 'k' { menu_cursor = min(2, menu_cursor + 1) }
if k == 'j' {
match games_chronorift_st.menu_cursor {
match menu_cursor {
MageAct.Attack => {
let d = max(1, st.atk + 5 - e.def + Random.range(0, 5))
e.hp -= d
games_chronorift_st.player_hit = d
player_hit = d
}
MageAct.Heal => {
if st.mp >= 4 {
@ -87,13 +87,13 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
for (t2, p2) in query [Stats, Party] {
if p2.slot == 0 { t2.hp = min(t2.maxhp, t2.hp + 16) }
}
games_chronorift_st.player_hit = 16
} else { games_chronorift_st.player_hit = 0 }
player_hit = 16
} else { player_hit = 0 }
}
MageAct.Guard => { st.guard = 1; games_chronorift_st.player_hit = 0 }
MageAct.Guard => { st.guard = 1; player_hit = 0 }
}
become MageResolve
games_chronorift_st.menu_cursor = 0
menu_cursor = 0
}
}
}
@ -104,9 +104,9 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
if k != 0 {
if e.hp <= 0 {
grant_xp(e.xp)
games_chronorift_st.gold += e.xp
if games_chronorift_st.enemy_type == 2 { games_chronorift_st.boss_down = 1; games_chronorift_st.game_mode = 3; games_chronorift_st.ack = 0 }
else { games_chronorift_st.game_mode = 0 }
gold += e.xp
if enemy_type == 2 { boss_down = 1; game_mode = 3; ack = 0 }
else { game_mode = 0 }
become KnightMenu
} else {
become EnemyTurn
@ -123,7 +123,7 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
var ed = max(1, e.atk - t3.def + Random.range(0, 4))
if t3.guard == 1 { ed /= 2; t3.guard = 0 }
t3.hp -= ed
games_chronorift_st.enemy_hit = ed
enemy_hit = ed
done = 1
}
}
@ -132,10 +132,10 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
for (t4) in query [Stats, {Party}] {
if t4.hp > 0 { alive += 1 }
}
if alive == 0 { games_chronorift_st.game_mode = 2; games_chronorift_st.ack = 0 }
if alive == 0 { game_mode = 2; ack = 0 }
else {
become KnightMenu
games_chronorift_st.menu_cursor = 0
menu_cursor = 0
}
}
}
@ -144,29 +144,29 @@ handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
}
}
handler CleanBattle(games_chronorift_st: GamesChronoriftState) phase LateUpdate {
if games_chronorift_st.game_mode != 1 {
handler CleanBattle phase LateUpdate {
if game_mode != 1 {
for (e) in query [Stats, {Enemy}] {
despawn self()
}
}
}
handler Meta(games_chronorift_st: mut GamesChronoriftState) phase Update {
handler Meta phase Update {
let k = Input.key()
if games_chronorift_st.game_mode == 2 {
if k == 0 { games_chronorift_st.ack = 1 }
if game_mode == 2 {
if k == 0 { ack = 1 }
if k != 0 {
if games_chronorift_st.ack == 1 {
if ack == 1 {
for (h) in query [Stats, {Party}] { h.hp = h.maxhp }
games_chronorift_st.game_mode = 0
game_mode = 0
}
}
}
if games_chronorift_st.game_mode == 3 {
if k == 0 { games_chronorift_st.ack = 1 }
if game_mode == 3 {
if k == 0 { ack = 1 }
if k != 0 {
if games_chronorift_st.ack == 1 { games_chronorift_st.game_mode = 0 }
if ack == 1 { game_mode = 0 }
}
}
}