wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -29,17 +29,15 @@ const SPR_MAGE: int = 9
const SPR_FLOOR: int = 10
const SPR_WALL: int = 11
export state GamesChronoriftState {
game_mode: int = 0 # 0 field, 1 battle, 2 gameover, 3 victory
turn_phase: int = 0
menu_cursor: int = 0
encounter: int = 0
enemy_type: int = 0 # 0 slime, 1 skeleton, 2 boss
player_hit: int = 0
enemy_hit: int = 0
gold: int = 0
world_map: int = 0 # 0 overworld, 1 dungeon
boss_down: int = 0 # boss defeated flag
ack: int = 0 # debounce for end screens
potions: int = 0 # potions in inventory
}
var game_mode: int = 0 # 0 field, 1 battle, 2 gameover, 3 victory
var turn_phase: int = 0
var menu_cursor: int = 0
var encounter: int = 0
var enemy_type: int = 0 # 0 slime, 1 skeleton, 2 boss
var player_hit: int = 0
var enemy_hit: int = 0
var gold: int = 0
var world_map: int = 0 # 0 overworld, 1 dungeon
var boss_down: int = 0 # boss defeated flag
var ack: int = 0 # debounce for end screens
var potions: int = 0 # potions in inventory