wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
3eda72e8c2
commit
5ffe50ed02
463 changed files with 72045 additions and 67421 deletions
|
|
@ -29,17 +29,15 @@ const SPR_MAGE: int = 9
|
|||
const SPR_FLOOR: int = 10
|
||||
const SPR_WALL: int = 11
|
||||
|
||||
export state GamesChronoriftState {
|
||||
game_mode: int = 0 # 0 field, 1 battle, 2 gameover, 3 victory
|
||||
turn_phase: int = 0
|
||||
menu_cursor: int = 0
|
||||
encounter: int = 0
|
||||
enemy_type: int = 0 # 0 slime, 1 skeleton, 2 boss
|
||||
player_hit: int = 0
|
||||
enemy_hit: int = 0
|
||||
gold: int = 0
|
||||
world_map: int = 0 # 0 overworld, 1 dungeon
|
||||
boss_down: int = 0 # boss defeated flag
|
||||
ack: int = 0 # debounce for end screens
|
||||
potions: int = 0 # potions in inventory
|
||||
}
|
||||
var game_mode: int = 0 # 0 field, 1 battle, 2 gameover, 3 victory
|
||||
var turn_phase: int = 0
|
||||
var menu_cursor: int = 0
|
||||
var encounter: int = 0
|
||||
var enemy_type: int = 0 # 0 slime, 1 skeleton, 2 boss
|
||||
var player_hit: int = 0
|
||||
var enemy_hit: int = 0
|
||||
var gold: int = 0
|
||||
var world_map: int = 0 # 0 overworld, 1 dungeon
|
||||
var boss_down: int = 0 # boss defeated flag
|
||||
var ack: int = 0 # debounce for end screens
|
||||
var potions: int = 0 # potions in inventory
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue