wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -15,32 +15,30 @@
# bin/ludic-dev game-build bin/ludicc examples/lang/scenes.ludic /tmp/scenes
# printf 'aaaa' | /tmp/scenes
program SceneDemo {
state ScenedemoState {
counter: int = 0
}
var counter: int = 0
handler Boot(scenedemo_st: mut ScenedemoState) phase Start { scenedemo_st.counter = 0; print(1000) }
handler Boot phase Start { counter = 0; print(1000) }
scene Title start {
on enter { print(1) }
on exit { print(2) }
layer Main {
handler Tick(scenedemo_st: mut ScenedemoState) phase Update {
scenedemo_st.counter += 1
print(100 + scenedemo_st.counter)
if scenedemo_st.counter >= 2 { become Play }
handler Tick phase Update {
counter += 1
print(100 + counter)
if counter >= 2 { become Play }
}
}
}
scene Play {
on enter (scenedemo_st: mut ScenedemoState) { print(3); scenedemo_st.counter = 0 }
on enter { print(3); counter = 0 }
on exit { print(4) }
layer World {
handler Step(scenedemo_st: mut ScenedemoState) phase Update {
scenedemo_st.counter += 1
print(200 + scenedemo_st.counter)
if scenedemo_st.counter >= 2 { quit() }
handler Step phase Update {
counter += 1
print(200 + counter)
if counter >= 2 { quit() }
}
}
layer Hud {