wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -9,14 +9,12 @@
program SpriteRender {
import "ludic.core/components.ludic"
state SpriterenderState {
HERO: int = 0
}
var HERO: int = 0
@OnStart handler Boot(spriterender_st: mut SpriterenderState) {
spriterender_st.HERO = png_load("assets/kenney/tiny-dungeon/Tiles/tile_0096.png")
spawn Shown { Position { x: 40, y: 40 }, Sprite { id: spriterender_st.HERO } }
spawn Hidden { Position { x: 100, y: 40 }, Sprite { id: spriterender_st.HERO, hidden: 1 } }
@OnStart handler Boot {
HERO = png_load("assets/kenney/tiny-dungeon/Tiles/tile_0096.png")
spawn Shown { Position { x: 40, y: 40 }, Sprite { id: HERO } }
spawn Hidden { Position { x: 100, y: 40 }, Sprite { id: HERO, hidden: 1 } }
}
# An empty Render handler: the engine sprite system draws the Sprite entities.