wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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parent
3eda72e8c2
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463 changed files with 72045 additions and 67421 deletions
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@ -11,18 +11,18 @@ program UiComponent {
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if n.text != "" { push(out, n.text) }
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for i in 0 .. len(n.children) { texts(n.children[i], out) }
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}
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function frame(ui_st: mut UiState) -> UiNode {
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let root: UiNode = ui_nodes(ui_st, "App", null)
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ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
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function frame() -> UiNode {
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let root: UiNode = ui_nodes("App", null)
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ui_place(root, 0.0, 0.0, 400.0, 400.0)
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return root
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}
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entry (ui_st: mut UiState) {
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var root = frame(ui_st)
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entry {
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var root = frame()
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let b = root.children[0].children[2]
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ui_press(ui_st, b.children[1])
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ui_press(ui_st, b.children[1])
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ui_press(ui_st, root.children[0].children[1].children[1])
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root = frame(ui_st)
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ui_press(b.children[1])
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ui_press(b.children[1])
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ui_press(root.children[0].children[1].children[1])
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root = frame()
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let out = new []string
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texts(root, out)
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var joined = ""
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@ -30,8 +30,8 @@ program UiComponent {
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print(joined)
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let b2 = root.children[0].children[2]
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print(`b margin {int(b2.mt)}; b text {b2.children[0].fg}; outside {root.children[0].children[3].fg}; button {int(b2.children[1].ch)}`)
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ui_press(ui_st, b2.children[2])
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root = frame(ui_st)
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ui_press(b2.children[2])
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root = frame()
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print(root.children[0].children[2].children[0].text)
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}
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}
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