wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -6,11 +6,11 @@ import "ludic.ui"
import "ui_controls_parts/Settings.ludic"
program UiControls {
numbers float
function frame(ui_st: mut UiState, i: UiInput) -> UiNode {
ui_input(ui_st, i)
ui_show(ui_st, "Settings", null, 0.0, 0.0, 400.0, 400.0)
let root: UiNode = ui_nodes(ui_st, "Settings", null)
ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
function frame(i: UiInput) -> UiNode {
ui_input(i)
ui_show("Settings", null, 0.0, 0.0, 400.0, 400.0)
let root: UiNode = ui_nodes("Settings", null)
ui_place(root, 0.0, 0.0, 400.0, 400.0)
return root
}
function press(tab: bool, down: bool, right: bool, enter: bool) -> UiInput {
@ -26,30 +26,30 @@ program UiControls {
let last = page.children[len(page.children) - 1]
return last.text
}
entry (ui_st: mut UiState) {
ui_backend(ui_st, new UiBackend)
var root = frame(ui_st, new UiInput)
root = frame(ui_st, press(true, false, false, false))
root = frame(ui_st, press(false, false, false, true))
root = frame(ui_st, press(false, true, false, false))
root = frame(ui_st, press(false, false, false, true))
root = frame(ui_st, press(false, true, false, false))
root = frame(ui_st, press(false, false, true, false))
root = frame(ui_st, press(false, false, true, false))
root = frame(ui_st, press(false, true, false, false))
root = frame(ui_st, press(false, false, true, false))
root = frame(ui_st, press(false, true, false, false))
entry {
ui_backend(new UiBackend)
var root = frame(new UiInput)
root = frame(press(true, false, false, false))
root = frame(press(false, false, false, true))
root = frame(press(false, true, false, false))
root = frame(press(false, false, false, true))
root = frame(press(false, true, false, false))
root = frame(press(false, false, true, false))
root = frame(press(false, false, true, false))
root = frame(press(false, true, false, false))
root = frame(press(false, false, true, false))
root = frame(press(false, true, false, false))
let typed = new UiInput
typed.typed = "lovelace"
root = frame(ui_st, typed)
root = frame(typed)
let back = new UiInput
back.backspace = true
root = frame(ui_st, back)
root = frame(ui_st, press(false, true, false, false))
root = frame(ui_st, press(false, false, false, true))
root = frame(back)
root = frame(press(false, true, false, false))
root = frame(press(false, false, false, true))
let k = new UiInput
k.key = 70
root = frame(ui_st, k)
root = frame(k)
print(state(root))
let range = root.children[0].children[2]
let track = range.children[1]
@ -57,15 +57,15 @@ program UiControls {
at.x = track.x + track.cw * 0.8
at.y = track.y + 2.0
at.down = true
root = frame(ui_st, at)
root = frame(ui_st, new UiInput)
root = frame(at)
root = frame(new UiInput)
let list = root.children[0].children[6]
let w = new UiInput
w.x = list.x + 5.0
w.y = list.y + 5.0
w.wheel = -1.0
root = frame(ui_st, w)
root = frame(ui_st, new UiInput)
root = frame(w)
root = frame(new UiInput)
print(`{state(root)}; scrolled {int(root.children[0].children[6].scroll_y)}`)
}
}