wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -10,56 +10,54 @@ import "ui_look_parts/Inner.ludic"
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import "ui_look_parts/Menu.ludic"
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program UiLook {
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numbers float
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state UilookState {
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said: []string = new []string
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seen: float = 0.0
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}
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var said: []string = new []string
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var seen: float = 0.0
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function rec_rect(x: float, y: float, w: float, h: float, c: int, a: float) -> void { }
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function rec_text(uilook_st: mut UilookState, x: float, y: float, s: string, size: float, c: int, a: float) -> void { push(uilook_st.said, `text {s} {int(x)},{int(y)} {ui_hex(c)}`) }
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function rec_image(uilook_st: mut UilookState, src: string, x: float, y: float, w: float, h: float, c: int, a: float) -> void { push(uilook_st.said, `image {src} {ui_hex(c)}`) }
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function rec_nine(uilook_st: mut UilookState, src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void { push(uilook_st.said, `nine {int(w)} {ui_hex(c)}`) }
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function rec_text(x: float, y: float, s: string, size: float, c: int, a: float) -> void { push(said, `text {s} {int(x)},{int(y)} {ui_hex(c)}`) }
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function rec_image(src: string, x: float, y: float, w: float, h: float, c: int, a: float) -> void { push(said, `image {src} {ui_hex(c)}`) }
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function rec_nine(src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void { push(said, `nine {int(w)} {ui_hex(c)}`) }
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function gauge_measure(n: UiNode, avail: float) -> void { }
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function gauge_draw(ui_st: UiState, uilook_st: mut UilookState, n: UiNode) -> void { uilook_st.seen = ui_opacity(ui_st) }
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function count(uilook_st: UilookState, s: string) -> int {
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function gauge_draw(n: UiNode) -> void { seen = ui_opacity() }
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function count(s: string) -> int {
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var n = 0
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for i in 0 .. len(uilook_st.said) {
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if Text.starts_with(uilook_st.said[i], s) { n += 1 }
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for i in 0 .. len(said) {
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if Text.starts_with(said[i], s) { n += 1 }
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}
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return n
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}
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function has(uilook_st: UilookState, s: string) -> string {
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for i in 0 .. len(uilook_st.said) {
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if Text.starts_with(uilook_st.said[i], s) { return uilook_st.said[i] }
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function has(s: string) -> string {
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for i in 0 .. len(said) {
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if Text.starts_with(said[i], s) { return said[i] }
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}
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return "-"
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}
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function show(ui_st: mut UiState, uilook_st: mut UilookState, name: string, i: UiInput) -> UiNode {
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ui_input(ui_st, i)
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uilook_st.said = new []string
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ui_show(ui_st, name, null, 0.0, 0.0, 400.0, 300.0)
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let root: UiNode = ui_nodes(ui_st, name, null)
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ui_place(ui_st, root, 0.0, 0.0, 400.0, 300.0)
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function show(name: string, i: UiInput) -> UiNode {
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ui_input(i)
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said = new []string
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ui_show(name, null, 0.0, 0.0, 400.0, 300.0)
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let root: UiNode = ui_nodes(name, null)
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ui_place(root, 0.0, 0.0, 400.0, 300.0)
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return root.children[0]
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}
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entry (ui_st: mut UiState, uilook_st: mut UilookState) {
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entry {
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let b = new UiBackend
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b.rect = fn rec_rect
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b.text = fn rec_text
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b.image = fn rec_image
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b.nine = fn rec_nine
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ui_backend(ui_st, b)
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ui_native(ui_st, "gauge", fn gauge_measure, fn gauge_draw)
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var page = show(ui_st, uilook_st, "Look", new UiInput)
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ui_backend(b)
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ui_native("gauge", fn gauge_measure, fn gauge_draw)
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var page = show("Look", new UiInput)
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let inner = page.children[0]
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let tip = page.children[7]
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let rest = new UiInput
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rest.x = tip.x + 2.0
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rest.y = tip.y + 2.0
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for f in 0 .. 40 { page = show(ui_st, uilook_st, "Look", rest) }
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for f in 0 .. 40 { page = show("Look", rest) }
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print(`root {inner.tag}.{inner.classes[0]}.{inner.classes[1]}.{inner.classes[2]} pad {int(inner.pt)} margin {int(inner.mt)} color {ui_hex(inner.fg)}`)
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print(`{has(uilook_st, "text Hi")} | {has(uilook_st, "text Hi 0")} | opacity {uilook_st.seen} | {has(uilook_st, "nine 40 #ffffff")} {has(uilook_st, "nine 40 #ff0000")} of {count(uilook_st, "nine")}`)
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print(`{has(uilook_st, "image photo")} | {has(uilook_st, "image icon")} | {has(uilook_st, "text first")} | {has(uilook_st, "text second")}`)
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let menu = show(ui_st, uilook_st, "Menu", new UiInput)
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print(`{has("text Hi")} | {has("text Hi 0")} | opacity {seen} | {has("nine 40 #ffffff")} {has("nine 40 #ff0000")} of {count("nine")}`)
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print(`{has("image photo")} | {has("image icon")} | {has("text first")} | {has("text second")}`)
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let menu = show("Menu", new UiInput)
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let a = menu.children[1]
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let c = menu.children[3]
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print(`by id at {int(a.x)},{int(a.y)} | flipped at {int(c.x)},{int(c.y)} {int(c.cw)}x{int(c.ch)}`)
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