wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -9,21 +9,21 @@ program UiReload {
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const PATH: string = "build/ui_reload_example.xml"
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const V1: string = "<ui><screen name='note'><state n='{0}'/><button on-click='set n = n + 1'>{title} {n}</button></screen></ui>"
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const V2: string = "<ui><screen name='note'><state n='{0}'/><h1>{title} again {n}</h1></screen></ui>"
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function shown(ui_st: mut UiState) -> string {
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let root: UiNode = ui_nodes(ui_st, "note", view_note())
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function shown() -> string {
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let root: UiNode = ui_nodes("note", view_note())
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let first = root.children[0]
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if len(first.children) > 0 { return first.children[0].text }
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return first.text
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}
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entry (ui_st: mut UiState) {
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entry {
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Fs.write_text(PATH, V1)
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ui_load(ui_st, PATH)
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let root: UiNode = ui_nodes(ui_st, "note", view_note())
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ui_press(ui_st, root.children[0])
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let before = shown(ui_st)
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let same = ui_reload(ui_st)
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ui_load(PATH)
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let root: UiNode = ui_nodes("note", view_note())
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ui_press(root.children[0])
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let before = shown()
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let same = ui_reload()
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Fs.write_text(PATH, V2)
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let changed = ui_reload(ui_st)
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print(`{before} | reloaded {same} then {changed} | {shown(ui_st)}`)
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let changed = ui_reload()
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print(`{before} | reloaded {same} then {changed} | {shown()}`)
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}
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}
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