wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -3,45 +3,43 @@
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import "ludic.ui"
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program UiSubmit {
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numbers float
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state UisubmitState {
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said: string = ""
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chat: string = ""
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name: string = ""
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}
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view Chat (uisubmit_st: mut UisubmitState) {
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chat = uisubmit_st.chat
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name = uisubmit_st.name
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on set_chat(v: string) { uisubmit_st.chat = v }
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on set_name(v: string) { uisubmit_st.name = v }
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on send(v: string) { uisubmit_st.said = uisubmit_st.said + "[" + v + "]" }
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var said: string = ""
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var chat: string = ""
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var name: string = ""
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view Chat {
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chat = chat
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name = name
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on set_chat(v: string) { chat = v }
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on set_name(v: string) { name = v }
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on send(v: string) { said = said + "[" + v + "]" }
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}
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const PAGE: string = "<ui><screen name='c'><input type='text' label='Say' value='{chat}' clear-on-submit on-change='set_chat(event.value)' on-submit='send(event.value)'/><input type='text' label='Name' value='{name}' on-change='set_name(event.value)' on-submit='send(event.value)'/></screen></ui>"
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function frame(ui_st: mut UiState, i: UiInput) -> void {
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ui_input(ui_st, i)
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ui_show(ui_st, "c", view_chat(), 0.0, 0.0, 400.0, 400.0)
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function frame(i: UiInput) -> void {
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ui_input(i)
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ui_show("c", view_chat(), 0.0, 0.0, 400.0, 400.0)
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}
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function press(ui_st: mut UiState, tab: bool, enter: bool, pad: bool, typed: string) -> void {
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function press(tab: bool, enter: bool, pad: bool, typed: string) -> void {
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let i = new UiInput
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i.tab = tab
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i.enter = enter
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i.pad_a = pad
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i.typed = typed
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frame(ui_st, i)
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frame(ui_st, new UiInput)
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frame(i)
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frame(new UiInput)
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}
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entry (ui_st: mut UiState, uisubmit_st: UisubmitState) {
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ui_backend(ui_st, new UiBackend)
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ui_load_text(ui_st, PAGE, "c.xml")
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frame(ui_st, new UiInput)
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press(ui_st, true, false, false, "")
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press(ui_st, false, false, false, "hi")
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press(ui_st, false, true, false, "")
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let after = `{uisubmit_st.said} chat '{uisubmit_st.chat}'`
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press(ui_st, false, false, false, "yo")
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press(ui_st, false, false, true, "")
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press(ui_st, true, false, false, "")
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press(ui_st, false, false, false, "Ada")
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press(ui_st, false, true, false, "")
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print(`{after} | {uisubmit_st.said} chat '{uisubmit_st.chat}' name '{uisubmit_st.name}'`)
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entry {
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ui_backend(new UiBackend)
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ui_load_text(PAGE, "c.xml")
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frame(new UiInput)
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press(true, false, false, "")
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press(false, false, false, "hi")
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press(false, true, false, "")
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let after = `{said} chat '{chat}'`
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press(false, false, false, "yo")
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press(false, false, true, "")
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press(true, false, false, "")
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press(false, false, false, "Ada")
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press(false, true, false, "")
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print(`{after} | {said} chat '{chat}' name '{name}'`)
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}
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}
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