wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -5,10 +5,10 @@ import "ui_theme_parts/Bare.ludic"
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import "ui_theme_parts/Shell.ludic"
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program UiTheme {
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numbers float
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entry (ui_st: mut UiState) {
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ui_backend(ui_st, new UiBackend)
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let root: UiNode = ui_nodes(ui_st, "Shell", null)
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ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
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entry {
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ui_backend(new UiBackend)
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let root: UiNode = ui_nodes("Shell", null)
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ui_place(root, 0.0, 0.0, 400.0, 400.0)
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let bare = root.children[0].children[0]
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print(`accent {ui_hex(bare.children[0].fg)} gap {int(bare.gap)}`)
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}
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