wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# shop/index.ludic - private names a neighbour also uses: seed, dice, LIMIT
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module shop
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export state ShopState {
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dice: int = 100
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}
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var dice: int = 100
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const LIMIT: int = 5
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function seed(shop_st: ShopState) -> int {
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return shop_st.dice + LIMIT
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function seed() -> int {
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return dice + LIMIT
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}
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export function shop_seed(shop_st: ShopState) -> int {
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return seed(shop_st)
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export function shop_seed() -> int {
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return seed()
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}
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