wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# system.ludic - the rail as a system in PH_PRESENT: it only reads the world, and a trip saves
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# nothing of it (the mutes are the player's, kept wherever the game keeps its settings)
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function hn_tick(hints_st: mut HintsState, t: Tick) -> void { hints_tick(hints_st, t.dt) }
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function hn_tick(t: Tick) -> void { hints_tick(t.dt) }
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export function hints_system() -> System {
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let s = system_new("hints", PH_PRESENT)
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