wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -23,74 +23,74 @@ program InventoryTest {
bind PackRules { stack_limit: fn limit }
function fresh(base_st: mut BaseState, inventory_st: mut InventoryState) -> void {
inv_config(inventory_st, names("wood", "rod", "fish"))
inv_reset(base_st, inventory_st)
function fresh() -> void {
inv_config(names("wood", "rod", "fish"))
inv_reset()
}
function changes(base_st: mut BaseState, inventory_st: mut InventoryState) -> []ItemChanged { return q_drain(base_st, inv_changes(base_st, inventory_st)) }
function waiting(base_st: mut BaseState, inventory_st: mut InventoryState) -> int { return q_len(inv_changes(base_st, inventory_st)) }
function changes() -> []ItemChanged { return q_drain(inv_changes()) }
function waiting() -> int { return q_len(inv_changes()) }
test "add puts in what fits and says how many" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
expect_eq(inv_add(base_st, inventory_st, WOOD, 7), 7)
expect_eq(inv_add(base_st, inventory_st, WOOD, 7), 3)
expect_eq(inv_count(inventory_st, WOOD), 10)
expect_eq(inv_room(inventory_st, WOOD), 0)
expect_eq(inv_add(base_st, inventory_st, ROD, 2), 1)
expect_eq(inv_total(inventory_st), 11)
test "add puts in what fits and says how many" {
fresh()
expect_eq(inv_add(WOOD, 7), 7)
expect_eq(inv_add(WOOD, 7), 3)
expect_eq(inv_count(WOOD), 10)
expect_eq(inv_room(WOOD), 0)
expect_eq(inv_add(ROD, 2), 1)
expect_eq(inv_total(), 11)
}
test "take is all or none" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_add(base_st, inventory_st, FISH, 3)
expect(not inv_take(base_st, inventory_st, FISH, 4))
expect_eq(inv_count(inventory_st, FISH), 3)
expect(inv_take(base_st, inventory_st, FISH, 3))
expect(not inv_has(inventory_st, FISH, 1))
test "take is all or none" {
fresh()
inv_add(FISH, 3)
expect(not inv_take(FISH, 4))
expect_eq(inv_count(FISH), 3)
expect(inv_take(FISH, 3))
expect(not inv_has(FISH, 1))
}
test "set goes past the room, never below zero" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_set(base_st, inventory_st, ROD, 3)
expect_eq(inv_count(inventory_st, ROD), 3)
expect_eq(inv_room(inventory_st, ROD), 0)
inv_set(base_st, inventory_st, ROD, -2)
expect_eq(inv_count(inventory_st, ROD), 0)
test "set goes past the room, never below zero" {
fresh()
inv_set(ROD, 3)
expect_eq(inv_count(ROD), 3)
expect_eq(inv_room(ROD), 0)
inv_set(ROD, -2)
expect_eq(inv_count(ROD), 0)
}
test "every change is a fact, and no change is not" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_add(base_st, inventory_st, WOOD, 2)
inv_take(base_st, inventory_st, WOOD, 1)
inv_set(base_st, inventory_st, WOOD, 1)
let cs = changes(base_st, inventory_st)
test "every change is a fact, and no change is not" {
fresh()
inv_add(WOOD, 2)
inv_take(WOOD, 1)
inv_set(WOOD, 1)
let cs = changes()
expect_eq(len(cs), 2)
expect_eq(cs[0].after, 2)
expect_eq(cs[1].before, 2)
expect_eq(cs[1].after, 1)
expect_eq(waiting(base_st, inventory_st), 0)
expect_eq(waiting(), 0)
}
test "an item out of range is nothing" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
expect_eq(inv_add(base_st, inventory_st, 9, 1), 0)
expect_eq(inv_count(inventory_st, -1), 0)
expect(not inv_take(base_st, inventory_st, 9, 0))
test "an item out of range is nothing" {
fresh()
expect_eq(inv_add(9, 1), 0)
expect_eq(inv_count(-1), 0)
expect(not inv_take(9, 0))
}
test "the save is by name, so a reordered table still reads it" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_add(base_st, inventory_st, WOOD, 4)
inv_add(base_st, inventory_st, FISH, 2)
test "the save is by name, so a reordered table still reads it" {
fresh()
inv_add(WOOD, 4)
inv_add(FISH, 2)
let root = save_tree()
save_section(root, "inventory", 1, inv_save(inventory_st))
save_section(root, "inventory", 1, inv_save())
let text = save_encode(root)
inv_config(inventory_st, names("fish", "bait", "wood"))
inv_config(names("fish", "bait", "wood"))
let n = load_section(save_decode(text), "inventory")
inv_load(inventory_st, n.data, n.version)
expect_eq(inv_count(inventory_st, 0), 2)
expect_eq(inv_count(inventory_st, 1), 0)
expect_eq(inv_count(inventory_st, 2), 4)
inv_load(n.data, n.version)
expect_eq(inv_count(0), 2)
expect_eq(inv_count(1), 0)
expect_eq(inv_count(2), 4)
}
}