wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -10,75 +10,83 @@ export property MinimapPin {
label: string = ""
}
var mm_pins: []MinimapPin = null
var mm_pin_max: int = 32
var mm_symbols: int = 8
var mm_colours: int = 5
var mm_open: int = -1
var mm_followed: int = -1
var mm_last: int = 0
var mm_placing: bool = false
export function minimap_config_pins(minimap_st: mut MinimapState, max: int, symbols: int, colours: int) -> void {
minimap_st.mm_pin_max = Math.max(max, 1)
minimap_st.mm_symbols = Math.max(symbols, 1)
minimap_st.mm_colours = Math.max(colours, 1)
minimap_pins_clear(minimap_st)
export function minimap_config_pins(max: int, symbols: int, colours: int) -> void {
mm_pin_max = Math.max(max, 1)
mm_symbols = Math.max(symbols, 1)
mm_colours = Math.max(colours, 1)
minimap_pins_clear()
}
export function minimap_pins_clear(minimap_st: mut MinimapState) -> void {
minimap_st.mm_pins = new []MinimapPin
minimap_st.mm_open = -1
minimap_st.mm_followed = -1
minimap_st.mm_last = 0
minimap_st.mm_placing = false
export function minimap_pins_clear() -> void {
mm_pins = new []MinimapPin
mm_open = -1
mm_followed = -1
mm_last = 0
mm_placing = false
}
export function minimap_pin_count(minimap_st: MinimapState) -> int {
if minimap_st.mm_pins == null { return 0 }
return len(minimap_st.mm_pins)
export function minimap_pin_count() -> int {
if mm_pins == null { return 0 }
return len(mm_pins)
}
export function minimap_pin_max(minimap_st: MinimapState) -> int { return minimap_st.mm_pin_max }
export function minimap_pin_full(minimap_st: MinimapState) -> bool { return minimap_pin_count(minimap_st) >= minimap_st.mm_pin_max }
export function minimap_pin_max() -> int { return mm_pin_max }
export function minimap_pin_full() -> bool { return minimap_pin_count() >= mm_pin_max }
# a mark at (x, z) made today, with the colour 0; -1 when the map holds all it will
export function minimap_pin_add(minimap_st: mut MinimapState, x: float, z: float, icon: int, label: string) -> int {
if minimap_st.mm_pins == null { minimap_pins_clear(minimap_st) }
if minimap_pin_full(minimap_st) { return -1 }
export function minimap_pin_add(x: float, z: float, icon: int, label: string) -> int {
if mm_pins == null { minimap_pins_clear() }
if minimap_pin_full() { return -1 }
let p = new MinimapPin
p.x = x
p.z = z
p.icon = Math.clamp(icon, 0, minimap_st.mm_symbols - 1)
p.icon = Math.clamp(icon, 0, mm_symbols - 1)
p.day = MinimapWorld.day()
p.label = label
push(minimap_st.mm_pins, p)
minimap_st.mm_last = p.icon
return len(minimap_st.mm_pins) - 1
push(mm_pins, p)
mm_last = p.icon
return len(mm_pins) - 1
}
# as saved: everything given, the symbol last chosen left alone
export function minimap_pin_put(minimap_st: mut MinimapState, x: float, z: float, icon: int, colour: int, day: int, label: string) -> int {
if minimap_st.mm_pins == null { minimap_pins_clear(minimap_st) }
if minimap_pin_full(minimap_st) { return -1 }
export function minimap_pin_put(x: float, z: float, icon: int, colour: int, day: int, label: string) -> int {
if mm_pins == null { minimap_pins_clear() }
if minimap_pin_full() { return -1 }
let p = new MinimapPin
p.x = x
p.z = z
p.icon = Math.clamp(icon, 0, minimap_st.mm_symbols - 1)
p.colour = Math.clamp(colour, 0, minimap_st.mm_colours - 1)
p.icon = Math.clamp(icon, 0, mm_symbols - 1)
p.colour = Math.clamp(colour, 0, mm_colours - 1)
p.day = day
p.label = label
push(minimap_st.mm_pins, p)
return len(minimap_st.mm_pins) - 1
push(mm_pins, p)
return len(mm_pins) - 1
}
# the i-th mark, or an empty one past the end
export function minimap_pin(minimap_st: MinimapState, i: int) -> MinimapPin {
if i < 0 or i >= minimap_pin_count(minimap_st) { return new MinimapPin }
return minimap_st.mm_pins[i]
export function minimap_pin(i: int) -> MinimapPin {
if i < 0 or i >= minimap_pin_count() { return new MinimapPin }
return mm_pins[i]
}
# the nearest n marks within `within` of (x, z), nearest first, leaving out the followed one
export function minimap_pins_near(minimap_st: MinimapState, x: float, z: float, n: int, within: float) -> []int {
export function minimap_pins_near(x: float, z: float, n: int, within: float) -> []int {
let out = new []int
for k in 0 .. n {
var best = -1
var bd = within * within
for i in 0 .. minimap_pin_count(minimap_st) {
if i == minimap_st.mm_followed or mm_has(out, i) { continue }
let d = (minimap_st.mm_pins[i].x - x) * (minimap_st.mm_pins[i].x - x) + (minimap_st.mm_pins[i].z - z) * (minimap_st.mm_pins[i].z - z)
for i in 0 .. minimap_pin_count() {
if i == mm_followed or mm_has(out, i) { continue }
let d = (mm_pins[i].x - x) * (mm_pins[i].x - x) + (mm_pins[i].z - z) * (mm_pins[i].z - z)
if d < bd {
bd = d
best = i