wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -1,27 +1,27 @@
# system.ludic - the needs as a system: PH_SIMULATE, the drain then the watch, and its own save
# section (the countdown is not saved: a loaded body starts it again if a need is still empty)
function needs_tick(base_st: mut BaseState, needs_st: mut NeedsState, t: Tick) -> void {
needs_run(needs_st, t.hours)
needs_watch(base_st, needs_st, t.dt)
function needs_tick(t: Tick) -> void {
needs_run(t.hours)
needs_watch(t.dt)
}
export function needs_save(needs_st: mut NeedsState) -> Val {
export function needs_save() -> Val {
let v = Value.object()
sv_put_float(v, "warmth", needs_warmth(needs_st))
sv_put_float(v, "food", needs_food(needs_st))
sv_put_float(v, "water", needs_water(needs_st))
sv_put_float(v, "energy", needs_energy(needs_st))
sv_put_int(v, "collapses", needs_st.nd_collapses)
sv_put_float(v, "warmth", needs_warmth())
sv_put_float(v, "food", needs_food())
sv_put_float(v, "water", needs_water())
sv_put_float(v, "energy", needs_energy())
sv_put_int(v, "collapses", nd_collapses)
return v
}
export function needs_load(base_st: mut BaseState, needs_st: mut NeedsState, v: Val, version: int) -> void {
needs_reset(base_st, needs_st)
needs_set(needs_st, NEED_WARMTH, sv_float(v, "warmth", 100.0))
needs_set(needs_st, NEED_FOOD, sv_float(v, "food", 70.0))
needs_set(needs_st, NEED_WATER, sv_float(v, "water", 85.0))
needs_set(needs_st, NEED_ENERGY, sv_float(v, "energy", 100.0))
needs_st.nd_collapses = sv_int(v, "collapses", 0)
export function needs_load(v: Val, version: int) -> void {
needs_reset()
needs_set(NEED_WARMTH, sv_float(v, "warmth", 100.0))
needs_set(NEED_FOOD, sv_float(v, "food", 70.0))
needs_set(NEED_WATER, sv_float(v, "water", 85.0))
needs_set(NEED_ENERGY, sv_float(v, "energy", 100.0))
nd_collapses = sv_int(v, "collapses", 0)
}
export function needs_system() -> System {