wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# vote_state.ludic - the vote as it stands
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export function ses_vote_live(session_st: SessionState) -> bool { return session_st.session__vote_t > 0.0 }
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export function ses_vote_id(session_st: SessionState) -> int { return session_st.session__vote_id }
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export function ses_vote_kind(session_st: SessionState) -> int { return session_st.session__vote_kind }
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export function ses_vote_text(session_st: SessionState) -> string { return session_st.session__vote_text }
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export function ses_vote_left(session_st: SessionState) -> float { return session_st.session__vote_t }
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export function ses_vote_yes(session_st: SessionState) -> int { return session_st.session__vote_yes }
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export function ses_vote_no(session_st: SessionState) -> int { return session_st.session__vote_no }
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export function ses_vote_mine(session_st: SessionState) -> int { return session_st.session__vote_mine }
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export function ses_vote_passed(session_st: SessionState) -> int { return session_st.session__vote_passed }
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export function ses_vote_live() -> bool { return session__vote_t > 0.0 }
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export function ses_vote_id() -> int { return session__vote_id }
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export function ses_vote_kind() -> int { return session__vote_kind }
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export function ses_vote_text() -> string { return session__vote_text }
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export function ses_vote_left() -> float { return session__vote_t }
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export function ses_vote_yes() -> int { return session__vote_yes }
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export function ses_vote_no() -> int { return session__vote_no }
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export function ses_vote_mine() -> int { return session__vote_mine }
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export function ses_vote_passed() -> int { return session__vote_passed }
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